Version 5 (modified by 15 years ago) ( diff ) | ,
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This style visualizes the surface=* and smoothness tags on highways. Currently it does the following:
- show highways that neither have surface=* or smoothness=* as dotted black
- with the smoothness tag render a
- white solid for smoothness=excellent
- then move from green (=good) to red (=impassable) for the rest of smoothness values and use dashed stiles as smoothness values
- ways that have smoothness but lack surface are of width 1.5
- with the surface tag render
- ways with a width of 3.0
- a noticable black casing for values paved|asphalt|concrete|concrete_pavers
- for the rest render the value with text and text-color (light brown for dirt, ground, mud, light green for grass, etc..)
- ways that have surface but not smoothness are rendered solid gray at width 3.0
- do not render text for the most common values (excellent, good, asphalt, paved) as they are easily identifyable by color code and would distract from the "problem zones"
meta { title: "Surface"; description: "Visualize surface=* of objects"; version: "25_2019-07-18"; author: "cmuelle8"; watch-modified: true; } meta[lang=de] { title: "Oberflächenbeschaffenheit"; description: "Oberflächenbeschaffenheit, etwa von Wegen, hervorheben"; } canvas { background-color: #606060; } node { symbol-shape: square; symbol-size: 2; symbol-stroke-color: white; symbol-stroke-opacity: 0.1; } node:connection { symbol-shape: square; symbol-size: 2; symbol-stroke-color: white; symbol-stroke-opacity: 0.1; } way { width: 1; color: #FF0000; opacity: 0.0; } way[landuse]:closed { fill-color: yellow; fill-opacity: 0.02; z-index: -0.9; } way[natural]:closed { fill-color: green; fill-opacity: 0.02; z-index: -0.9; } way[building]:closed { width: 2; color: magenta; opacity: 0.1; fill-color: magenta; fill-opacity: 0.02; z-index: -0.8; } way[highway][area?]:closed { width: 2; color: orange; opacity: 0.5; fill-color: orange; fill-opacity: 0.2; z-index: -0.5; } way[highway][!area] { opacity: 1.0; z-index: 1.0; } way[highway][!surface][!smoothness] { color: #202020; dashes: list(2,1); } way[highway][!surface][smoothness] { color: #202020; width: 1.5; } way[highway][surface] { color: #909090; width: 3; } way[highway][smoothness=impassable] { color: eval(rgb((7*0.142*(1-red(prop(color)))) + red(prop(color)), (1*0.142*(1-green(prop(color)))) + green(prop(color)), blue(prop(color)))); dashes: list(2,10,5,10); } way[highway][smoothness=very_horrible] { color: eval(rgb((6*0.142*(1-red(prop(color)))) + red(prop(color)), (2*0.142*(1-green(prop(color)))) + green(prop(color)), blue(prop(color)))); dashes: list(2,10,5,3); } way[highway][smoothness=horrible] { color: eval(rgb((5*0.142*(1-red(prop(color)))) + red(prop(color)), (3*0.142*(1-green(prop(color)))) + green(prop(color)), blue(prop(color)))); dashes: list(3,5,2,2); } way[highway][smoothness=very_bad] { color: eval(rgb((4*0.142*(1-red(prop(color)))) + red(prop(color)), (4*0.142*(1-green(prop(color)))) + green(prop(color)), blue(prop(color)))); dashes: list(4,4,2,2); } way[highway][smoothness=bad] { color: eval(rgb((3*0.142*(1-red(prop(color)))) + red(prop(color)), (5*0.142*(1-green(prop(color)))) + green(prop(color)), blue(prop(color)))); dashes: list(7,5); } way[highway][smoothness=intermediate] { color: eval(rgb((2*0.142*(1-red(prop(color)))) + red(prop(color)), (6*0.142*(1-green(prop(color)))) + green(prop(color)), blue(prop(color)))); dashes: list(10,2); } way[highway][smoothness=good] { color: eval(rgb((1*0.142*(1-red(prop(color)))) + red(prop(color)), (7*0.142*(1-green(prop(color)))) + green(prop(color)), blue(prop(color)))); } way[highway][smoothness=excellent] { color: white; } way[highway][surface], way[highway][smoothness] { print-text: true; text-color: #B0E0EE; text-offset: 5; } way[highway][surface=grass] { text-color: #B0FFB0; } way[highway][surface=~/unpaved.*|dirt.*|earth.*|ground.*|mud.*/] { text-color: #FFB0B0; } way[highway][surface=~/.*gravel.*|pebble.*/] { text-color: #FFFFB0; } way[highway][surface=~/paved.*|asphalt.*|concrete.*|cobble.*/][smoothness=~/excellent|good|intermediate|bad/] { print-text: false; casing-width: +3; casing-color: black; casing-dashes: eval(prop(dashes)); } way[highway][smoothness=excellent], way[highway][smoothness=good] { print-text: false; } way[highway][smoothness][eval(prop(print-text))] { font-size: 10; text: "smoothness"; text-color: #EEE9BF; text-position: line; z-index: 1.0; } way[highway][surface][eval(prop(print-text))] { font-size: 10; font-family: Arial; text: "surface"; text-position: line; z-index: 1.0; }
Styles_Surface-style.mapcss, Styles_Surface.zip
If you need more styles, or have more professional needs,
give me a holler via http://www.openstreetmap.org/message/new/cmuelle8
sample screenshot:
Attachments (3)
-
josm-surface-smoothness-mappaint-style.png
(412.4 KB
) - added by 15 years ago.
(NOZIP) screenshot
-
styles-surface-mapcss-lowzoom_howto_filter.png
(303.7 KB
) - added by 15 years ago.
(NOZIP) how to use josm filter to gain a better view
-
styles-surface-mapcss-highzoom.png
(217.3 KB
) - added by 15 years ago.
(NOZIP) highzoom screenshot of style
Download all attachments as: .zip
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