Modify

Opened 13 years ago

Closed 13 years ago

#7588 closed defect (duplicate)

[Patch] Negative incline value displays wrong direction arrows

Reported by: anonymous Owned by: team
Priority: minor Milestone:
Component: Core Version: tested
Keywords: incline Cc: bastiK, stoecker

Description

As it should, incline=down displays (for an unselected way) arrows correctly in reverse direction to the way.

However, negative incline values like incline=-10° or incline=-10% display the inclination arrows in the same direction as positive values, while they should be reversed just like with incline=down.

Change History (7)

by simon04, 13 years ago

Attachment: 7588.patch added

comment:1 by simon04, 13 years ago

Cc: bastiK stoecker added
Summary: Negative incline value displays wrong direction arrows[Patch] Negative incline value displays wrong direction arrows

Fixed in the attached patch (allows to use regular expressions for reversedDirectionKeys and directionKeys).

stoecker, bastiK: Shall we apply this patch in the stabilization phase?

in reply to:  1 ; comment:2 by skyper, 13 years ago

Replying to simon04:

Fixed in the attached patch (allows to use regular expressions for reversedDirectionKeys and directionKeys).

stoecker, bastiK: Shall we apply this patch in the stabilization phase?

Not sure if needed. Incline rendering is broken for years now, just add oneway=yes to your way with incline=-10% and have a look !

in reply to:  2 comment:3 by simon04, 13 years ago

Replying to skyper:

just add oneway=yes to your way with incline=-10% and have a look !

I think you are referring to #5983

in reply to:  2 ; comment:4 by anonymous, 13 years ago

Replying to skyper:

Replying to simon04:

Fixed in the attached patch (allows to use regular expressions for reversedDirectionKeys and directionKeys).

stoecker, bastiK: Shall we apply this patch in the stabilization phase?

Not sure if needed. Incline rendering is broken for years now, just add oneway=yes to your way with incline=-10% and have a look !

Yeah, would be better to fix the underlying rendering problem. But that's been there for 5 years, hasn't happened yet, and is a lot more effort than the small patch that has practical value.

I would rather add the small patch to the broken system to make it at least little less broken, than wait for a larger rewrite, unless there is active effort to atually fixing it.

in reply to:  4 comment:5 by skyper, 13 years ago

Replying to anonymous:

Yeah, would be better to fix the underlying rendering problem. But that's been there for 5 years, hasn't happened yet, and is a lot more effort than the small patch that has practical value.

I would rather add the small patch to the broken system to make it at least little less broken, than wait for a larger rewrite, unless there is active effort to atually fixing it.

Ok I got it.

@ simon04:

Do not forget this one.

comment:6 by simon04, 13 years ago

Resolution: duplicate
Status: newclosed

Closed as duplicate of #5983.

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