Opened 14 years ago
Closed 14 years ago
#6190 closed defect (fixed)
orthogonalize produces strange shapes
Reported by: | skyper | Owned by: | team |
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Priority: | minor | Milestone: | |
Component: | Core | Version: | latest |
Keywords: | orthogonalize strange results | Cc: |
Description
I have several buildings connected with each other.
They are almost in shape.
I select all and press "q". The result is not correct but it is ok.
if I press "q" some more times, I get wired shapes and it gets worser ant worser pressing "q".
I attach an example
Attachments (1)
Change History (3)
by , 14 years ago
Attachment: | orthogonalize_example.osm added |
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comment:1 by , 14 years ago
This seems to depend on selection order as well. Most times I could orthogonalize all the ways correctly with the result being stable. Sometimes there was a slight instability with 2-6 nodes jumping from one postion to the other (this process looked stable). When searching for type:way and orthogonalizing afterwards it gets really bad.
example file