Opened 13 years ago
Closed 13 years ago
#5182 closed enhancement (fixed)
[PATCH] Conflict system simplification
Reported by: | Upliner | Owned by: | team |
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Priority: | normal | Milestone: | |
Component: | Core | Version: | |
Keywords: | Cc: | jttt, bastiK |
Description
Conflicts in "visible" property is quite misleading. I think that user shouldn't decide whether a primitive should be considered as "visible" or not. User should have only two choices to delete the primitive(or do nothing if it's already deleted) or to keep it(or undelete it if it have been deleted). Since JOSM now supports proper handling of "invisible" objects we can do such simpification. And there are no more need for special purge or undelete command(However, we may need the latter one again if API behavor changes).
Attachments (1)
Change History (7)
Changed 13 years ago by
Attachment: | conflicts.diff added |
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comment:2 Changed 13 years ago by
PurgePrimitivesCommand can still be used for a purge command feature that was requested multiple times. But I see, it is not removed by this patch.
comment:3 Changed 13 years ago by
NOTE that code which is not referenced in JOSM is also not included in nightly builds. So effectively it is removed.
comment:4 Changed 13 years ago by
I support the general idea of the patch. (Remove visibility conflict and don't create new primitives for undelete.)
comment:6 Changed 13 years ago by
Resolution: | → fixed |
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Status: | new → closed |
The patch to get rid of visibility conflicts