Opened 16 years ago
Last modified 9 years ago
#2318 new enhancement
snap to ways / nodes while in select/move mode
Reported by: | dieterdreist | Owned by: | team |
---|---|---|---|
Priority: | major | Milestone: | |
Component: | Core | Version: | latest |
Keywords: | snapping snap | Cc: |
Description (last modified by )
A snap in select/move mode would be great (to move or manipulate existing geometry in a clean way). Snapping ideally should be configurable (on/off in general, snapping to Nodes, Ways, Midpoints).
This would help to move different Objects to the same place without modifying their geometry (e.g. several adjacent tennis-courts: create one in geometry-mode, copy, paste, select complete 2nd one and move corner-point in snap point-mode to corner point of the other).
Another possible use would be to adjust already created orthogonal geometry: greate a rectangle in geometry mode, than adjust length by selecting the nodes of one side and move these nodes *just on* one of the ways -> 90 deg. corners are kept.
Attachments (0)
Change History (2)
comment:1 by , 12 years ago
comment:2 by , 9 years ago
Description: | modified (diff) |
---|
from #12765:
- Snapping should be possible only with mouse move by default.
- Snapping shouldn't require a shortcut by default.
I totally agree. It would be very very helpful if there was snapping in select/move mode. It is very cumbersome e.g. to fix under- and overshot roads and to fix closedways that in fact share a common border but are digitized wrongly...
The Indonesian Mapping team would very appreciate if someone could come up with a solution/improvement of JOSM.