Changes between Version 2 and Version 3 of Help/Action/MakeAudioMarkerAtPlayHead


Ignore:
Timestamp:
2010-05-12T04:29:09+02:00 (16 years ago)
Author:
skyper
Comment:

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  • Help/Action/MakeAudioMarkerAtPlayHead

    v2 v3  
    22= Marker Layer > Make Audio Marker At Play Head =
    33
    4 See also [wiki:Help/AudioMapping Audio Mapping].
    5 
    64This function lets you insert an explicit Audio Marker into a Marker Layer.
    75
    8 You will need a set of Audio Markers in a Marker Layer. This will usually have been created using [wiki:Help/Action/MakeSampledAudioLayer Make Sampled Audio Layer] from a GPX Layer.
     6You will need a set of Audio Markers in a Marker Layer. This will usually have been created using [wiki:/Help/Action/MakeSampledAudioLayer Make Sampled Audio Layer] from a GPX Layer.
    97
    10 The main reason for offering this function is to let you place an Audio Marker at the location of a synchronization cue point, so you have a marker to [wiki:Help/Action/SynchronizeAudio synchronize your sound track] to the GPS track. However you can also use it to insert missing audio markers (perhaps you forgot to make a waypoint in your GPS, or there is somewhere in the sound trackj that doesn't have a convenient marker to play from for whatever reason.
     8The main reason for offering this function is to let you place an Audio Marker at the location of a synchronization cue point, so you have a marker to [wiki:/Help/Action/SynchronizeAudio synchronize your sound track] to the GPS track. However you can also use it to insert missing audio markers (perhaps you forgot to make a waypoint in your GPS, or there is somewhere in the sound trackj that doesn't have a convenient marker to play from for whatever reason.
    119
    12 If you are making Waypoints on your GPS, you wouldn't normally need this, though. But when you create a set of automatically sampled Audio Markers using [wiki:Help/Action/MakeSampledAudioLayer Make Sampled Audio Layer] you are unlikely to have an artifically generated point just at the landmark where you want to synchronize. So you need to add a Marker there explictly.
     10If you are making Waypoints on your GPS, you wouldn't normally need this, though. But when you create a set of automatically sampled Audio Markers using [wiki:/Help/Action/MakeSampledAudioLayer Make Sampled Audio Layer] you are unlikely to have an artifically generated point just at the landmark where you want to synchronize. So you need to add a Marker there explictly.
    1311
    1412== procedure ==
     
    18162. Find the Audio Marker which immediately precedes it on the GPS track and click it to play the audio from there. (Ignore the sound that is playing - it is not synchronized yet).
    1917
    20 3. Follow the play head (the orange arrow) until it reaches your landmark. Then [wiki:Help/Action/PlayPause Pause] play back.
     183. Follow the play head (the orange arrow) until it reaches your landmark. Then [[Image(source:/trunk/images/audio-playpause.png,20)]] [wiki:/Help/Action/PlayPause Pause] play back.
    2119
    22204. Select Make Audio Marker At Play Head on the context menu for the Audio Marker Layer to add the new, explicit Marker.
    2321
    24 You can then [wiki:Help/Action/SynchronizeAudio synchronize] at that point.
     22You can then [wiki:/Help/Action/SynchronizeAudio synchronize] at that point.
    2523
    26 Back to [wiki:Help Main Help]
     24== See also ==
     25 * [wiki:/Help/AudioMapping Audio Mapping]
     26
     27----
     28Back to [wiki:/Help Main Help]