#675 closed enhancement (fixed)
NMEA uploads
Reported by: | Owned by: | framm | |
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Priority: | minor | Milestone: | |
Component: | Core | Version: | |
Keywords: | Cc: |
Description
Right now we have to convert our nmea file to gpx using gpsbabel. Is it possible to:
either - directly incorporate upload of nmea files
or - incorporate gpsbabel to convert to gpx from various type of file formats?
Attachments (5)
Change History (11)
follow-up: 2 comment:1 by , 17 years ago
comment:2 by , 17 years ago
Replying to jennergruhle:
I would like to submit this to the project but don't have an account capable of committing code.
You can submit a patch right here. No need for an account.
comment:3 by , 17 years ago
Sorry - I can't post the patches and the new file here (neither as Attachments nor as plain text content) - Trac doesn't accept them and always produces errors. Is there any other way for sending them in?
comment:4 by , 17 years ago
Well, I succeeded today with uploading the files, at last.
I have tested the NMEA functionality with files generated by a Royaltek RBT-2300 Data Logger. Only lines starting with "$GPRMC" are processed, and number format errors are ignored silently. Maybe there could be a better way for signalling wrong data, but this first approach works fine for correct NMEA input files.
by , 17 years ago
Attachment: | josm-nmea-support.patch added |
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This adds support for parsing NMEA-0183 files
comment:47 by , 17 years ago
I didn't know such a patch existed and so I did my own. It's able to handle the nmea-traces I did and also puts them on a track. I get the same result importing my NMEA direct or converting it to GPX (via gpsbabel) and importing it then.
by , 17 years ago
Attachment: | josm-nmea-support.2.patch added |
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Patch that merges the two patches. Should work correct now
I have already implemented NMEA import functionality. I added a new class named org.openstreetmap.josm.io.NmeaReader and added some code to org.openstreetmap.josm.actions.ExtensionFileFilter and org.openstreetmap.josm.actions.OpenAction to acheive that.
I would like to submit this to the project but don't have an account capable of committing code.