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Opened 18 years ago

Closed 17 years ago

#659 closed enhancement (fixed)

JOSM is very slow when dealing with many roads or large polygons

Reported by: g.mascellani@… Owned by: framm
Priority: minor Milestone:
Component: Core Version:
Keywords: Cc:

Description

When working with large amounts of data (and especially with polygons that must be filled) JOSM becomes very very slow. The map rendering is all done via software, couldn't some form of hardware acceleration be used?

I've done some experiments with JOGL and the program I'm attaching. From my simple benchmark, I obtain that OpenGL is able to draw segments about 3 times faster and to fill polygons about from 10 to 15 times faster. My program is probably not a very good test about real performances, but I think it gives the idea!

Attachments (1)

provagl.tar.gz (1.9 KB ) - added by g.mascellani@… 18 years ago.
Simple banchmark for JOGL versus Swing performances

Download all attachments as: .zip

Change History (4)

by g.mascellani@…, 18 years ago

Attachment: provagl.tar.gz added

Simple banchmark for JOGL versus Swing performances

comment:1 by dnaber, 18 years ago

Please try the latest version (rev. 631 or later), it should be better now.

comment:2 by anonymous, 17 years ago

Type: defectenhancement

comment:3 by anonymous, 17 years ago

Resolution: fixed
Status: newclosed

Many enhancements in this area. Closing.

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