Opened 15 years ago

Last modified 12 years ago

#5922 closed defect

value of createcircle.nodecount not always applied — at Version 3

Reported by: malenki Owned by: team
Priority: minor Milestone: 14.03
Component: Core Version:
Keywords: create circle Cc:

Description (last modified by skyper)

Lets say, we set a value of 24.
Now draw a line with two nodes, press shift-o. The created circle contains 24 Nodes

Now draw a triangle and press shift-o. The created circle contains 24+3 nodes.
The nodes of which the triangle existed remain unaltered and thus cause also a not regular arrangement of nodes.

Change History (4)

comment:1 by GeorgFausB <news2@…>, 15 years ago

I prefer the new method.
You get an equal distribution of the 'created' nodes and the given nodes can easily be deleted, because they are still marked.
On the other hand you may wish to use the 'construction' nodes (e.g. as entry points at a roundabout), so I won't prefer an automatic delete.

comment:2 by malenki, 15 years ago

There is a new method? What is the old one?
The way I described to create a circle based on a triangle finishes with the way selected.
I see your points in "not deleting" the nodes from the previous triangle, but I did not ask to delete them.

comment:3 by skyper, 12 years ago

Description: modified (diff)
Keywords: create circle added

by Balaitous, 12 years ago

Attachment: bug5922.patch added

patch from r6934

Note: See TracTickets for help on using tickets.