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Opened 14 years ago

Closed 11 years ago

#5922 closed defect (fixed)

[patch] value of createcircle.nodecount not always applied

Reported by: malenki Owned by: team
Priority: minor Milestone: 14.03
Component: Core Version:
Keywords: create circle Cc:

Description (last modified by skyper)

Lets say, we set a value of 24.
Now draw a line with two nodes, press shift-o. The created circle contains 24 Nodes

Now draw a triangle and press shift-o. The created circle contains 24+3 nodes.
The nodes of which the triangle existed remain unaltered and thus cause also a not regular arrangement of nodes.

Attachments (1)

bug5922.patch (13.5 KB ) - added by Balaitous 11 years ago.
patch from r6934

Download all attachments as: .zip

Change History (7)

comment:1 by GeorgFausB <news2@…>, 14 years ago

I prefer the new method.
You get an equal distribution of the 'created' nodes and the given nodes can easily be deleted, because they are still marked.
On the other hand you may wish to use the 'construction' nodes (e.g. as entry points at a roundabout), so I won't prefer an automatic delete.

comment:2 by malenki, 14 years ago

There is a new method? What is the old one?
The way I described to create a circle based on a triangle finishes with the way selected.
I see your points in "not deleting" the nodes from the previous triangle, but I did not ask to delete them.

comment:3 by skyper, 11 years ago

Description: modified (diff)
Keywords: create circle added

by Balaitous, 11 years ago

Attachment: bug5922.patch added

patch from r6934

comment:4 by Balaitous, 11 years ago

Summary: value of createcircle.nodecount not always applied[patch] value of createcircle.nodecount not always applied

I a put a patch.
Insert nodes regularly between existing nodes to achieve createcircle.nodecount total number of nodes.

comment:5 by Don-vip, 11 years ago

Milestone: 14.03

Thanks, I test it right now :)

comment:6 by Don-vip, 11 years ago

Resolution: fixed
Status: newclosed

In 6942/josm:

fix #5922, see #8431 - value of createcircle.nodecount not always applied (patch by Balaitous)

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