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Editing Help/Concepts/Object
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= Objects - The basic building blocks of OSM data and maps = JOSM helps you to enter data about real-world objects in the OSM geo-database. Despite the overhelming complexity of real-world objects you can map, JOSM provides only three kinds of objects as basic building blocks for maps: '''nodes''', '''ways''' and '''relations'''. You can assign '''tags''' to objects. It's the assigned set of tags which makes a node representing a restaurant different from a node representing a church, or a way representing a residential road different from a ways representing a river, or a relation represeting a bus route different from a relation representing a cycling route. == Nodes, ways, and relations == * [[Image(source:/trunk/images/data/node.png)]] - a '''node''' is an individual point with a defined position. * [[Image(source:/trunk/images/data/way.png)]] - a '''way''' is a sequence of nodes. Despite its name a '''way''' doesn't represent ways in the real-world only. An OSM way is also used to respresent a river, the boundaries of a country, or even a building. If a '''way''' is closed, i.e. if the last node is the same as the first node, it is also called an '''area'''. * [[Image(source:/trunk/images/data/relation.png)]] - a '''relation''' is an sequence of other objects, for instance a sequence of '''ways''' (representing road segments) and '''nodes''' (representing bus stops) which represent a bus route. Each object participating in a '''relation''' can be assigend a '''role''', for instance `stop` for a bus stop in the bus route, or `forward` for a road segmente which is part of the bus route from the start to the terminal station. == Tags == tbd == Object ids == The OSM server assigns each object a unique number, the '''object ID''' or '''OSM ID'''. A new object doesn't have an ID (it's ID is 0) until it is uploaded the first time to the OSM server. * TODO: how to enable displaying of object ids * TODO: download object you now the id of * TODO: browse an object with a specific id on the server == Object versions == Each object has a '''version'''. The '''version''' is incremented whenever the object is uploaded to the server and the OSM server not only stores the most recent version of an object, but it's complete '''history'''. * TODO: how to view the history in JOSM * TODO: how to view the history on the OSM server
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