| 28 | | * Ignore (TODOs): `advertising=board`, `amenity=loading_dock`, `amenity=parcel_locker`, `amenity=payment_terminal`, `barrier=sliding_gate`, `boundary=forest_compartment, `craft=grinding_mill`, `emergency=access_point`, `healthcare:speciality=general`, `hedge=hedge_bank`, `historic=bomb_crater`, `indoor=area`, `leisure=sports_hall`, `man_made=courtyard`, `man_made=gantry`, `military=trench`, `natural=crevasse`, `path=crossing`, `railway=proposed`, `road_marking=solid_stop_line`, `oneway` (`F::oneway`/`S:oneway:`, but this probably ought to have better software support) |
| | 28 | * Ignore (TODOs): `advertising=board`, `amenity=loading_dock`, `amenity=parcel_locker`, `amenity=payment_terminal`, `barrier=sliding_gate`, `boundary=forest_compartment`, `craft=grinding_mill`, `emergency=access_point`, `healthcare:speciality=general`, `hedge=hedge_bank`, `historic=bomb_crater`, `indoor=area`, `leisure=sports_hall`, `man_made=courtyard`, `man_made=gantry`, `military=trench`, `natural=crevasse`, `path=crossing`, `railway=proposed`, `road_marking=solid_stop_line`, `oneway` (`F::oneway`/`S:oneway:`, but this probably ought to have better software support) |