Changes between Initial Version and Version 1 of Ticket #22139


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Timestamp:
2022-06-14T22:39:46+02:00 (4 years ago)
Author:
taylor.smock
Comment:

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  • Ticket #22139 – Description

    initial v1  
    4545+        // This was 66% give or take for painting nodes in terms of memory allocations
    4646+        // and was ~17% of the CPU allocations. By not using a vararg method call, we avoid
    47 +        // the creation of an array. By avoiding both, the cost for this method is negligible.
     47+        // the creation of an array. By avoiding both streams and arrays, the cost for this method is negligible.
    4848+        // This means that this saves about 7% of the CPU cycles during map paint, and about 20%
    4949+        // of the memory allocations during map paint.