Changes between Initial Version and Version 1 of Ticket #22139
- Timestamp:
- 2022-06-14T22:39:46+02:00 (4 years ago)
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Ticket #22139 – Description
initial v1 45 45 + // This was 66% give or take for painting nodes in terms of memory allocations 46 46 + // and was ~17% of the CPU allocations. By not using a vararg method call, we avoid 47 + // the creation of an array. By avoiding both, the cost for this method is negligible. 47 + // the creation of an array. By avoiding both streams and arrays, the cost for this method is negligible. 48 48 + // This means that this saves about 7% of the CPU cycles during map paint, and about 20% 49 49 + // of the memory allocations during map paint.


