Changes between Version 1 and Version 2 of Ticket #20014, comment 27
- Timestamp:
- 2021-02-20T08:44:25+01:00 (4 years ago)
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Ticket #20014, comment 27
v1 v2 41 41 (1 for negative zoom offsets, 1 for current zoom level, 2 for +1 offset, 4 for +2 offset). 42 42 43 Plus we need to add to `visibileTiles` +2 on each axis for `overloadTiles()` - as it adds 2 tiles to load. 44 43 45 So we'll require two times more memory for each imagery layer but we'll be covered even in most pessimistic scenarios 44 46