1 | // License: GPL. See LICENSE file for details.
|
---|
2 |
|
---|
3 | package org.openstreetmap.josm.gui;
|
---|
4 |
|
---|
5 | import java.awt.Point;
|
---|
6 | import java.util.Collection;
|
---|
7 | import java.util.Collections;
|
---|
8 | import java.util.HashSet;
|
---|
9 | import java.util.TreeMap;
|
---|
10 | import java.util.List;
|
---|
11 | import java.util.ArrayList;
|
---|
12 | import java.util.LinkedList;
|
---|
13 |
|
---|
14 | import javax.swing.JComponent;
|
---|
15 |
|
---|
16 | import org.openstreetmap.josm.Main;
|
---|
17 | import org.openstreetmap.josm.actions.HelpAction.Helpful;
|
---|
18 | import org.openstreetmap.josm.data.coor.EastNorth;
|
---|
19 | import org.openstreetmap.josm.data.coor.LatLon;
|
---|
20 | import org.openstreetmap.josm.data.osm.DataSet;
|
---|
21 | import org.openstreetmap.josm.data.osm.Node;
|
---|
22 | import org.openstreetmap.josm.data.osm.OsmPrimitive;
|
---|
23 | import org.openstreetmap.josm.data.osm.Way;
|
---|
24 | import org.openstreetmap.josm.data.osm.WaySegment;
|
---|
25 | import org.openstreetmap.josm.data.projection.Projection;
|
---|
26 |
|
---|
27 | /**
|
---|
28 | * An component that can be navigated by a mapmover. Used as map view and for the
|
---|
29 | * zoomer in the download dialog.
|
---|
30 | *
|
---|
31 | * @author imi
|
---|
32 | */
|
---|
33 | public class NavigatableComponent extends JComponent implements Helpful {
|
---|
34 |
|
---|
35 | public static final EastNorth world = Main.proj.latlon2eastNorth(new LatLon(Projection.MAX_LAT, Projection.MAX_LON));
|
---|
36 | public static final int snapDistance = sqr(Main.pref.getInteger("node.snap-distance", 10));
|
---|
37 |
|
---|
38 | private static int sqr(int a) { return a*a;}
|
---|
39 | /**
|
---|
40 | * The scale factor in x or y-units per pixel. This means, if scale = 10,
|
---|
41 | * every physical pixel on screen are 10 x or 10 y units in the
|
---|
42 | * northing/easting space of the projection.
|
---|
43 | */
|
---|
44 | protected double scale;
|
---|
45 | /**
|
---|
46 | * Center n/e coordinate of the desired screen center.
|
---|
47 | */
|
---|
48 | protected EastNorth center;
|
---|
49 |
|
---|
50 | public NavigatableComponent() {
|
---|
51 | setLayout(null);
|
---|
52 | }
|
---|
53 |
|
---|
54 | protected DataSet getData()
|
---|
55 | {
|
---|
56 | return Main.ds;
|
---|
57 | }
|
---|
58 |
|
---|
59 | /**
|
---|
60 | * Return the OSM-conform zoom factor (0 for whole world, 1 for half, 2 for quarter...)
|
---|
61 | */
|
---|
62 | public int zoom() {
|
---|
63 | double sizex = scale * getWidth();
|
---|
64 | double sizey = scale * getHeight();
|
---|
65 | for (int zoom = 0; zoom <= 32; zoom++, sizex *= 2, sizey *= 2)
|
---|
66 | if (sizex > world.east() || sizey > world.north())
|
---|
67 | return zoom;
|
---|
68 | return 32;
|
---|
69 | }
|
---|
70 |
|
---|
71 | /**
|
---|
72 | * Return the current scale value.
|
---|
73 | * @return The scale value currently used in display
|
---|
74 | */
|
---|
75 | public double getScale() {
|
---|
76 | return scale;
|
---|
77 | }
|
---|
78 |
|
---|
79 | /**
|
---|
80 | * @return Returns the center point. A copy is returned, so users cannot
|
---|
81 | * change the center by accessing the return value. Use zoomTo instead.
|
---|
82 | */
|
---|
83 | public EastNorth getCenter() {
|
---|
84 | return center;
|
---|
85 | }
|
---|
86 |
|
---|
87 | /**
|
---|
88 | * @param x X-Pixelposition to get coordinate from
|
---|
89 | * @param y Y-Pixelposition to get coordinate from
|
---|
90 | *
|
---|
91 | * @return Geographic coordinates from a specific pixel coordination
|
---|
92 | * on the screen.
|
---|
93 | */
|
---|
94 | public EastNorth getEastNorth(int x, int y) {
|
---|
95 | return new EastNorth(
|
---|
96 | center.east() + (x - getWidth()/2.0)*scale,
|
---|
97 | center.north() - (y - getHeight()/2.0)*scale);
|
---|
98 | }
|
---|
99 |
|
---|
100 | /**
|
---|
101 | * @param x X-Pixelposition to get coordinate from
|
---|
102 | * @param y Y-Pixelposition to get coordinate from
|
---|
103 | *
|
---|
104 | * @return Geographic unprojected coordinates from a specific pixel coordination
|
---|
105 | * on the screen.
|
---|
106 | */
|
---|
107 | public LatLon getLatLon(int x, int y) {
|
---|
108 |
|
---|
109 | return getProjection().eastNorth2latlon(getEastNorth(x, y));
|
---|
110 | }
|
---|
111 |
|
---|
112 | /**
|
---|
113 | * Return the point on the screen where this Coordinate would be.
|
---|
114 | * @param p The point, where this geopoint would be drawn.
|
---|
115 | * @return The point on screen where "point" would be drawn, relative
|
---|
116 | * to the own top/left.
|
---|
117 | */
|
---|
118 | public Point getPoint(EastNorth p) {
|
---|
119 | if(null == p)
|
---|
120 | return new Point();
|
---|
121 | double x = (p.east()-center.east())/scale + getWidth()/2;
|
---|
122 | double y = (center.north()-p.north())/scale + getHeight()/2;
|
---|
123 | return new Point((int)x,(int)y);
|
---|
124 | }
|
---|
125 |
|
---|
126 | /**
|
---|
127 | * Zoom to the given coordinate.
|
---|
128 | * @param newCenter The center x-value (easting) to zoom to.
|
---|
129 | * @param scale The scale to use.
|
---|
130 | */
|
---|
131 | public void zoomTo(EastNorth newCenter, double scale) {
|
---|
132 | center = newCenter;
|
---|
133 | getProjection().eastNorth2latlon(center);
|
---|
134 | this.scale = scale;
|
---|
135 | repaint();
|
---|
136 | }
|
---|
137 |
|
---|
138 | /**
|
---|
139 | * Return the nearest point to the screen point given.
|
---|
140 | * If a node within 10 pixel is found, the nearest node is returned.
|
---|
141 | */
|
---|
142 | public final Node getNearestNode(Point p) {
|
---|
143 | double minDistanceSq = Double.MAX_VALUE;
|
---|
144 | Node minPrimitive = null;
|
---|
145 | for (Node n : getData().nodes) {
|
---|
146 | if (n.deleted || n.incomplete)
|
---|
147 | continue;
|
---|
148 | Point sp = getPoint(n.eastNorth);
|
---|
149 | double dist = p.distanceSq(sp);
|
---|
150 | if (minDistanceSq > dist && dist < snapDistance) {
|
---|
151 | minDistanceSq = p.distanceSq(sp);
|
---|
152 | minPrimitive = n;
|
---|
153 | }
|
---|
154 | // prefer already selected node when multiple nodes on one point
|
---|
155 | else if(minDistanceSq == dist && n.selected && !minPrimitive.selected)
|
---|
156 | {
|
---|
157 | minPrimitive = n;
|
---|
158 | }
|
---|
159 | }
|
---|
160 | return minPrimitive;
|
---|
161 | }
|
---|
162 |
|
---|
163 | /**
|
---|
164 | * @return all way segments within 10px of p, sorted by their
|
---|
165 | * perpendicular distance.
|
---|
166 | *
|
---|
167 | * @param p the point for which to search the nearest segment.
|
---|
168 | */
|
---|
169 | public final List<WaySegment> getNearestWaySegments(Point p) {
|
---|
170 | TreeMap<Double, List<WaySegment>> nearest = new TreeMap<Double, List<WaySegment>>();
|
---|
171 | for (Way w : getData().ways) {
|
---|
172 | if (w.deleted || w.incomplete) continue;
|
---|
173 | Node lastN = null;
|
---|
174 | int i = -2;
|
---|
175 | for (Node n : w.nodes) {
|
---|
176 | i++;
|
---|
177 | if (n.deleted || n.incomplete) continue;
|
---|
178 | if (lastN == null) {
|
---|
179 | lastN = n;
|
---|
180 | continue;
|
---|
181 | }
|
---|
182 |
|
---|
183 | Point A = getPoint(lastN.eastNorth);
|
---|
184 | Point B = getPoint(n.eastNorth);
|
---|
185 | double c = A.distanceSq(B);
|
---|
186 | double a = p.distanceSq(B);
|
---|
187 | double b = p.distanceSq(A);
|
---|
188 | double perDist = a-(a-b+c)*(a-b+c)/4/c; // perpendicular distance squared
|
---|
189 | if (perDist < snapDistance && a < c+snapDistance && b < c+snapDistance) {
|
---|
190 | if(w.selected) // prefer selected ways a little bit
|
---|
191 | perDist -= 0.00001;
|
---|
192 | List<WaySegment> l;
|
---|
193 | if (nearest.containsKey(perDist)) {
|
---|
194 | l = nearest.get(perDist);
|
---|
195 | } else {
|
---|
196 | l = new LinkedList<WaySegment>();
|
---|
197 | nearest.put(perDist, l);
|
---|
198 | }
|
---|
199 | l.add(new WaySegment(w, i));
|
---|
200 | }
|
---|
201 |
|
---|
202 | lastN = n;
|
---|
203 | }
|
---|
204 | }
|
---|
205 | ArrayList<WaySegment> nearestList = new ArrayList<WaySegment>();
|
---|
206 | for (List<WaySegment> wss : nearest.values()) {
|
---|
207 | nearestList.addAll(wss);
|
---|
208 | }
|
---|
209 | return nearestList;
|
---|
210 | }
|
---|
211 |
|
---|
212 | /**
|
---|
213 | * @return the nearest way segment to the screen point given that is not
|
---|
214 | * in ignore.
|
---|
215 | *
|
---|
216 | * @param p the point for which to search the nearest segment.
|
---|
217 | * @param ignore a collection of segments which are not to be returned.
|
---|
218 | * May be null.
|
---|
219 | */
|
---|
220 | public final WaySegment getNearestWaySegment(Point p, Collection<WaySegment> ignore) {
|
---|
221 | List<WaySegment> nearest = getNearestWaySegments(p);
|
---|
222 | if (ignore != null) nearest.removeAll(ignore);
|
---|
223 | return nearest.isEmpty() ? null : nearest.get(0);
|
---|
224 | }
|
---|
225 |
|
---|
226 | /**
|
---|
227 | * @return the nearest way segment to the screen point given.
|
---|
228 | */
|
---|
229 | public final WaySegment getNearestWaySegment(Point p) {
|
---|
230 | return getNearestWaySegment(p, null);
|
---|
231 | }
|
---|
232 |
|
---|
233 | /**
|
---|
234 | * @return the nearest way to the screen point given.
|
---|
235 | */
|
---|
236 | public final Way getNearestWay(Point p) {
|
---|
237 | WaySegment nearestWaySeg = getNearestWaySegment(p);
|
---|
238 | return nearestWaySeg == null ? null : nearestWaySeg.way;
|
---|
239 | }
|
---|
240 |
|
---|
241 | /**
|
---|
242 | * Return the object, that is nearest to the given screen point.
|
---|
243 | *
|
---|
244 | * First, a node will be searched. If a node within 10 pixel is found, the
|
---|
245 | * nearest node is returned.
|
---|
246 | *
|
---|
247 | * If no node is found, search for near ways.
|
---|
248 | *
|
---|
249 | * If nothing is found, return <code>null</code>.
|
---|
250 | *
|
---|
251 | * @param p The point on screen.
|
---|
252 | * @return The primitive that is nearest to the point p.
|
---|
253 | */
|
---|
254 | public OsmPrimitive getNearest(Point p) {
|
---|
255 | OsmPrimitive osm = getNearestNode(p);
|
---|
256 | if (osm == null)
|
---|
257 | {
|
---|
258 | osm = getNearestWay(p);
|
---|
259 | }
|
---|
260 | return osm;
|
---|
261 | }
|
---|
262 |
|
---|
263 | /**
|
---|
264 | * Returns a singleton of the nearest object, or else an empty collection.
|
---|
265 | */
|
---|
266 | public Collection<OsmPrimitive> getNearestCollection(Point p) {
|
---|
267 | OsmPrimitive osm = getNearest(p);
|
---|
268 | if (osm == null)
|
---|
269 | return Collections.emptySet();
|
---|
270 | return Collections.singleton(osm);
|
---|
271 | }
|
---|
272 |
|
---|
273 | /**
|
---|
274 | * @return A list of all objects that are nearest to
|
---|
275 | * the mouse. Does a simple sequential scan on all the data.
|
---|
276 | *
|
---|
277 | * @return A collection of all items or <code>null</code>
|
---|
278 | * if no item under or near the point. The returned
|
---|
279 | * list is never empty.
|
---|
280 | */
|
---|
281 | public Collection<OsmPrimitive> getAllNearest(Point p) {
|
---|
282 | Collection<OsmPrimitive> nearest = new HashSet<OsmPrimitive>();
|
---|
283 | for (Way w : getData().ways) {
|
---|
284 | if (w.deleted || w.incomplete) continue;
|
---|
285 | Node lastN = null;
|
---|
286 | for (Node n : w.nodes) {
|
---|
287 | if (n.deleted || n.incomplete) continue;
|
---|
288 | if (lastN == null) {
|
---|
289 | lastN = n;
|
---|
290 | continue;
|
---|
291 | }
|
---|
292 | Point A = getPoint(lastN.eastNorth);
|
---|
293 | Point B = getPoint(n.eastNorth);
|
---|
294 | double c = A.distanceSq(B);
|
---|
295 | double a = p.distanceSq(B);
|
---|
296 | double b = p.distanceSq(A);
|
---|
297 | double perDist = a-(a-b+c)*(a-b+c)/4/c; // perpendicular distance squared
|
---|
298 | if (perDist < snapDistance && a < c+snapDistance && b < c+snapDistance) {
|
---|
299 | nearest.add(w);
|
---|
300 | break;
|
---|
301 | }
|
---|
302 | lastN = n;
|
---|
303 | }
|
---|
304 | }
|
---|
305 | for (Node n : getData().nodes) {
|
---|
306 | if (!n.deleted && !n.incomplete
|
---|
307 | && getPoint(n.eastNorth).distanceSq(p) < snapDistance) {
|
---|
308 | nearest.add(n);
|
---|
309 | }
|
---|
310 | }
|
---|
311 | return nearest.isEmpty() ? null : nearest;
|
---|
312 | }
|
---|
313 |
|
---|
314 | /**
|
---|
315 | * @return A list of all nodes that are nearest to
|
---|
316 | * the mouse. Does a simple sequential scan on all the data.
|
---|
317 | *
|
---|
318 | * @return A collection of all nodes or <code>null</code>
|
---|
319 | * if no node under or near the point. The returned
|
---|
320 | * list is never empty.
|
---|
321 | */
|
---|
322 | public Collection<Node> getNearestNodes(Point p) {
|
---|
323 | Collection<Node> nearest = new HashSet<Node>();
|
---|
324 | for (Node n : getData().nodes) {
|
---|
325 | if (!n.deleted && !n.incomplete
|
---|
326 | && getPoint(n.eastNorth).distanceSq(p) < snapDistance) {
|
---|
327 | nearest.add(n);
|
---|
328 | }
|
---|
329 | }
|
---|
330 | return nearest.isEmpty() ? null : nearest;
|
---|
331 | }
|
---|
332 |
|
---|
333 | /**
|
---|
334 | * @return the nearest nodes to the screen point given that is not
|
---|
335 | * in ignore.
|
---|
336 | *
|
---|
337 | * @param p the point for which to search the nearest segment.
|
---|
338 | * @param ignore a collection of nodes which are not to be returned.
|
---|
339 | * May be null.
|
---|
340 | */
|
---|
341 | public final Collection<Node> getNearestNodes(Point p, Collection<Node> ignore) {
|
---|
342 | Collection<Node> nearest = getNearestNodes(p);
|
---|
343 | if (nearest == null) return null;
|
---|
344 | if (ignore != null) nearest.removeAll(ignore);
|
---|
345 | return nearest.isEmpty() ? null : nearest;
|
---|
346 | }
|
---|
347 |
|
---|
348 | /**
|
---|
349 | * @return The projection to be used in calculating stuff.
|
---|
350 | */
|
---|
351 | protected Projection getProjection() {
|
---|
352 | return Main.proj;
|
---|
353 | }
|
---|
354 |
|
---|
355 | public String helpTopic() {
|
---|
356 | String n = getClass().getName();
|
---|
357 | return n.substring(n.lastIndexOf('.')+1);
|
---|
358 | }
|
---|
359 | }
|
---|