1 | package org.openstreetmap.josm.actions.mapmode;
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2 |
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3 | import java.awt.Point;
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4 | import java.awt.Rectangle;
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5 | import java.awt.event.KeyEvent;
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6 | import java.awt.event.MouseEvent;
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7 | import java.awt.geom.Point2D;
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8 |
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9 | import org.openstreetmap.josm.data.osm.LineSegment;
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10 | import org.openstreetmap.josm.data.osm.Node;
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11 | import org.openstreetmap.josm.data.osm.OsmPrimitive;
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12 | import org.openstreetmap.josm.data.osm.Track;
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13 | import org.openstreetmap.josm.gui.MapFrame;
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14 | import org.openstreetmap.josm.gui.MapView;
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15 | import org.openstreetmap.josm.gui.SelectionManager;
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16 | import org.openstreetmap.josm.gui.SelectionManager.SelectionEnded;
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17 |
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18 | /**
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19 | * This MapMode enables the user to easy make a selection of different objects.
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20 | *
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21 | * The selected objects are drawn in a different style.
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22 | *
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23 | * Holding and dragging the left mouse button draws an selection rectangle.
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24 | * When releasing the left mouse button, all objects within the rectangle get
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25 | * selected.
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26 | *
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27 | * When releasing the left mouse button while the right mouse button pressed,
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28 | * nothing happens (the selection rectangle will be cleared, however).
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29 | *
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30 | * When releasing the mouse button and one of the following keys was hold:
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31 | *
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32 | * If Alt key was hold, select all objects that are touched by the
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33 | * selection rectangle. If the Alt key was not hold, select only those objects
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34 | * completly within (e.g. for tracks mean: only if all nodes of the track are
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35 | * within).
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36 | *
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37 | * If Shift key was hold, the objects are added to the current selection. If
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38 | * Shift key wasn't hold, the current selection get replaced.
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39 | *
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40 | * If Ctrl key was hold, remove all objects under the current rectangle from
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41 | * the active selection (if there were any). Nothing is added to the current
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42 | * selection.
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43 | *
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44 | * Alt can be combined with Ctrl or Shift. Ctrl and Shift cannot be combined.
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45 | * If both are pressed, nothing happens when releasing the mouse button.
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46 | *
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47 | * The user can also only click on the map. All total movements of 2 or less
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48 | * pixel are considered "only click". If that happens, the nearest Node will
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49 | * be selected if there is any within 10 pixel range. If there is no Node within
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50 | * 10 pixel, the nearest LineSegment (or Street, if user hold down the Alt-Key)
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51 | * within 10 pixel range is selected. If there is no LineSegment within 10 pixel
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52 | * and the user clicked in or 10 pixel away from an area, this area is selected.
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53 | * If there is even no area, nothing is selected. Shift and Ctrl key applies to
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54 | * this as usual.
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55 | *
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56 | * @author imi
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57 | */
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58 | public class SelectionAction extends MapMode implements SelectionEnded {
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59 |
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60 | /**
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61 | * Shortcut for the MapView.
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62 | */
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63 | private MapView mv;
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64 | /**
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65 | * The SelectionManager that manages the selection rectangle.
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66 | */
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67 | private SelectionManager selectionManager;
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68 |
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69 | /**
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70 | * Create a new SelectionAction in the given frame.
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71 | * @param mapFrame
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72 | */
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73 | public SelectionAction(MapFrame mapFrame) {
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74 | super("Selection", "selection", "Select objects by dragging or clicking", KeyEvent.VK_S, mapFrame);
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75 | this.mv = mapFrame.mapView;
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76 | this.selectionManager = new SelectionManager(this, false, mv);
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77 | }
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78 |
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79 | @Override
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80 | public void registerListener(MapView mapView) {
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81 | selectionManager.register(mapView);
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82 | }
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83 |
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84 | @Override
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85 | public void unregisterListener(MapView mapView) {
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86 | selectionManager.unregister(mapView);
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87 | }
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88 |
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89 |
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90 | /**
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91 | * Check the state of the keys and buttons and set the selection accordingly.
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92 | */
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93 | public void selectionEnded(Rectangle r, int modifiers) {
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94 | boolean shift = (modifiers & MouseEvent.SHIFT_DOWN_MASK) != 0;
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95 | boolean alt = (modifiers & MouseEvent.ALT_DOWN_MASK) != 0;
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96 | boolean ctrl = (modifiers & MouseEvent.CTRL_DOWN_MASK) != 0;
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97 | if (shift && ctrl)
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98 | return; // not allowed together
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99 |
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100 | if (!ctrl && !shift) {
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101 | // remove the old selection. The new selection will replace the old.
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102 | mv.dataSet.clearSelection();
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103 | }
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104 |
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105 | // now set the selection to this value
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106 | boolean selection = !ctrl;
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107 |
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108 | // whether user only clicked, not dragged.
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109 | boolean clicked = r.width <= 2 && r.height <= 2;
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110 | Point2D.Double center = new Point2D.Double(r.getCenterX(), r.getCenterY());
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111 |
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112 | try {
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113 | // nodes
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114 | double minDistanceSq = Double.MAX_VALUE;
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115 | OsmPrimitive minPrimitive = null;
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116 | for (Node n : mv.dataSet.allNodes) {
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117 | Point sp = mv.getScreenPoint(n.coor);
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118 | double dist = center.distanceSq(sp);
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119 | if (clicked && minDistanceSq > dist && dist < 100) {
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120 | minDistanceSq = center.distanceSq(sp);
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121 | minPrimitive = n;
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122 | } else if (r.contains(sp))
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123 | n.selected = selection;
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124 | }
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125 | if (minPrimitive != null) {
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126 | minPrimitive.selected = selection;
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127 | return;
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128 | }
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129 |
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130 | // tracks
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131 | minDistanceSq = Double.MAX_VALUE;
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132 | for (Track t : mv.dataSet.tracks) {
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133 | boolean wholeTrackSelected = t.segments.size() > 0;
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134 | for (LineSegment ls : t.segments) {
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135 | if (clicked) {
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136 | Point A = mv.getScreenPoint(ls.start.coor);
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137 | Point B = mv.getScreenPoint(ls.end.coor);
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138 | double c = A.distanceSq(B);
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139 | double a = center.distanceSq(B);
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140 | double b = center.distanceSq(A);
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141 | double perDist = perpendicularDistSq(a,b,c);
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142 | if (perDist < 100 && minDistanceSq > perDist && a < c+100 && b < c+100) {
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143 | minDistanceSq = perDist;
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144 | if (alt)
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145 | minPrimitive = t;
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146 | else
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147 | minPrimitive = ls;
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148 | }
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149 | } else {
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150 | if (alt) {
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151 | Point p1 = mv.getScreenPoint(ls.start.coor);
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152 | Point p2 = mv.getScreenPoint(ls.end.coor);
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153 | if (r.intersectsLine(p1.x, p1.y, p2.x, p2.y))
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154 | ls.selected = selection;
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155 | else
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156 | wholeTrackSelected = false;
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157 | } else {
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158 | if (r.contains(mv.getScreenPoint(ls.start.coor))
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159 | && r.contains(mv.getScreenPoint(ls.end.coor)))
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160 | ls.selected = selection;
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161 | else
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162 | wholeTrackSelected = false;
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163 | }
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164 | }
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165 | }
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166 | if (wholeTrackSelected && !clicked)
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167 | t.selected = true;
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168 | }
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169 | if (minPrimitive != null) {
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170 | minPrimitive.selected = selection;
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171 | return;
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172 | }
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173 |
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174 | // TODO arrays
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175 | } finally {
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176 | mv.repaint();
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177 | }
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178 | }
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179 |
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180 | /**
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181 | * Calculates the squared perpendicular distance named "h" from a point C to the
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182 | * straight line going to the points A and B, where the distance to B is
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183 | * sqrt(a) and the distance to A is sqrt(b).
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184 | *
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185 | * Think of a, b and c as the squared line lengths of any ordinary triangle
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186 | * A,B,C. a = BC, b = AC and c = AB. The straight line goes through A and B
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187 | * and the desired return value is the perpendicular distance from C to c.
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188 | *
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189 | * @param a Squared distance from B to C.
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190 | * @param b Squared distance from A to C.
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191 | * @param c Squared distance from A to B.
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192 | * @return The perpendicular distance from C to c.
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193 | */
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194 | private double perpendicularDistSq(double a, double b, double c) {
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195 | // I did this on paper by myself, so I am surprised too, that it is that
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196 | // performant ;-)
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197 | return a-(a-b+c)*(a-b+c)/4/c;
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198 | }
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199 | }
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