1 | // License: GPL. For details, see LICENSE file.
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2 | package org.openstreetmap.josm.tools;
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3 |
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4 | import java.awt.geom.Line2D;
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5 | import java.math.BigDecimal;
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6 | import java.math.MathContext;
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7 | import java.util.ArrayList;
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8 | import java.util.Comparator;
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9 | import java.util.HashSet;
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10 | import java.util.LinkedHashSet;
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11 | import java.util.List;
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12 | import java.util.Set;
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13 |
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14 | import org.openstreetmap.josm.Main;
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15 | import org.openstreetmap.josm.command.AddCommand;
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16 | import org.openstreetmap.josm.command.ChangeCommand;
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17 | import org.openstreetmap.josm.command.Command;
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18 | import org.openstreetmap.josm.data.coor.EastNorth;
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19 | import org.openstreetmap.josm.data.coor.LatLon;
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20 | import org.openstreetmap.josm.data.osm.BBox;
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21 | import org.openstreetmap.josm.data.osm.Node;
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22 | import org.openstreetmap.josm.data.osm.NodePositionComparator;
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23 | import org.openstreetmap.josm.data.osm.Way;
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24 |
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25 | /**
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26 | * Some tools for geometry related tasks.
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27 | *
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28 | * @author viesturs
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29 | */
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30 | public class Geometry {
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31 | public enum PolygonIntersection {FIRST_INSIDE_SECOND, SECOND_INSIDE_FIRST, OUTSIDE, CROSSING}
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32 |
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33 | /**
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34 | * Will find all intersection and add nodes there for list of given ways.
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35 | * Handles self-intersections too.
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36 | * And makes commands to add the intersection points to ways.
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37 | *
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38 | * Prerequisite: no two nodes have the same coordinates.
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39 | *
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40 | * @param ways a list of ways to test
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41 | * @param test if false, do not build list of Commands, just return nodes
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42 | * @param cmds list of commands, typically empty when handed to this method.
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43 | * Will be filled with commands that add intersection nodes to
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44 | * the ways.
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45 | * @return list of new nodes
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46 | */
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47 | public static Set<Node> addIntersections(List<Way> ways, boolean test, List<Command> cmds) {
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48 |
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49 | //stupid java, cannot instantiate array of generic classes..
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50 | @SuppressWarnings("unchecked")
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51 | ArrayList<Node>[] newNodes = new ArrayList[ways.size()];
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52 | BBox[] wayBounds = new BBox[ways.size()];
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53 | boolean[] changedWays = new boolean[ways.size()];
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54 |
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55 | Set<Node> intersectionNodes = new LinkedHashSet<Node>();
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56 |
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57 | //copy node arrays for local usage.
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58 | for (int pos = 0; pos < ways.size(); pos ++) {
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59 | newNodes[pos] = new ArrayList<Node>(ways.get(pos).getNodes());
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60 | wayBounds[pos] = getNodesBounds(newNodes[pos]);
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61 | changedWays[pos] = false;
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62 | }
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63 |
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64 | //iterate over all way pairs and introduce the intersections
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65 | Comparator<Node> coordsComparator = new NodePositionComparator();
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66 |
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67 | WayLoop: for (int seg1Way = 0; seg1Way < ways.size(); seg1Way ++) {
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68 | for (int seg2Way = seg1Way; seg2Way < ways.size(); seg2Way ++) {
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69 |
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70 | //do not waste time on bounds that do not intersect
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71 | if (!wayBounds[seg1Way].intersects(wayBounds[seg2Way])) {
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72 | continue;
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73 | }
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74 |
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75 | ArrayList<Node> way1Nodes = newNodes[seg1Way];
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76 | ArrayList<Node> way2Nodes = newNodes[seg2Way];
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77 |
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78 | //iterate over primary segmemt
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79 | for (int seg1Pos = 0; seg1Pos + 1 < way1Nodes.size(); seg1Pos ++) {
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80 |
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81 | //iterate over secondary segment
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82 | int seg2Start = seg1Way != seg2Way ? 0: seg1Pos + 2;//skip the adjacent segment
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83 |
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84 | for (int seg2Pos = seg2Start; seg2Pos + 1< way2Nodes.size(); seg2Pos ++) {
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85 |
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86 | //need to get them again every time, because other segments may be changed
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87 | Node seg1Node1 = way1Nodes.get(seg1Pos);
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88 | Node seg1Node2 = way1Nodes.get(seg1Pos + 1);
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89 | Node seg2Node1 = way2Nodes.get(seg2Pos);
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90 | Node seg2Node2 = way2Nodes.get(seg2Pos + 1);
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91 |
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92 | int commonCount = 0;
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93 | //test if we have common nodes to add.
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94 | if (seg1Node1 == seg2Node1 || seg1Node1 == seg2Node2) {
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95 | commonCount ++;
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96 |
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97 | if (seg1Way == seg2Way &&
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98 | seg1Pos == 0 &&
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99 | seg2Pos == way2Nodes.size() -2) {
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100 | //do not add - this is first and last segment of the same way.
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101 | } else {
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102 | intersectionNodes.add(seg1Node1);
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103 | }
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104 | }
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105 |
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106 | if (seg1Node2 == seg2Node1 || seg1Node2 == seg2Node2) {
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107 | commonCount ++;
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108 |
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109 | intersectionNodes.add(seg1Node2);
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110 | }
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111 |
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112 | //no common nodes - find intersection
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113 | if (commonCount == 0) {
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114 | EastNorth intersection = getSegmentSegmentIntersection(
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115 | seg1Node1.getEastNorth(), seg1Node2.getEastNorth(),
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116 | seg2Node1.getEastNorth(), seg2Node2.getEastNorth());
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117 |
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118 | if (intersection != null) {
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119 | if (test) {
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120 | intersectionNodes.add(seg2Node1);
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121 | return intersectionNodes;
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122 | }
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123 |
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124 | Node newNode = new Node(Main.getProjection().eastNorth2latlon(intersection));
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125 | Node intNode = newNode;
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126 | boolean insertInSeg1 = false;
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127 | boolean insertInSeg2 = false;
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128 |
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129 | //find if the intersection point is at end point of one of the segments, if so use that point
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130 |
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131 | //segment 1
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132 | if (coordsComparator.compare(newNode, seg1Node1) == 0) {
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133 | intNode = seg1Node1;
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134 | } else if (coordsComparator.compare(newNode, seg1Node2) == 0) {
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135 | intNode = seg1Node2;
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136 | } else {
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137 | insertInSeg1 = true;
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138 | }
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139 |
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140 | //segment 2
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141 | if (coordsComparator.compare(newNode, seg2Node1) == 0) {
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142 | intNode = seg2Node1;
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143 | } else if (coordsComparator.compare(newNode, seg2Node2) == 0) {
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144 | intNode = seg2Node2;
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145 | } else {
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146 | insertInSeg2 = true;
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147 | }
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148 |
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149 | if (insertInSeg1) {
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150 | way1Nodes.add(seg1Pos +1, intNode);
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151 | changedWays[seg1Way] = true;
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152 |
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153 | //fix seg2 position, as indexes have changed, seg2Pos is always bigger than seg1Pos on the same segment.
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154 | if (seg2Way == seg1Way) {
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155 | seg2Pos ++;
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156 | }
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157 | }
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158 |
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159 | if (insertInSeg2) {
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160 | way2Nodes.add(seg2Pos +1, intNode);
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161 | changedWays[seg2Way] = true;
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162 |
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163 | //Do not need to compare again to already split segment
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164 | seg2Pos ++;
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165 | }
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166 |
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167 | intersectionNodes.add(intNode);
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168 |
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169 | if (intNode == newNode) {
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170 | cmds.add(new AddCommand(intNode));
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171 | }
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172 | }
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173 | }
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174 | else if (test && intersectionNodes.size() > 0)
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175 | return intersectionNodes;
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176 | }
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177 | }
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178 | }
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179 | }
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180 |
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181 |
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182 | for (int pos = 0; pos < ways.size(); pos ++) {
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183 | if (changedWays[pos] == false) {
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184 | continue;
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185 | }
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186 |
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187 | Way way = ways.get(pos);
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188 | Way newWay = new Way(way);
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189 | newWay.setNodes(newNodes[pos]);
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190 |
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191 | cmds.add(new ChangeCommand(way, newWay));
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192 | }
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193 |
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194 | return intersectionNodes;
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195 | }
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196 |
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197 | private static BBox getNodesBounds(ArrayList<Node> nodes) {
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198 |
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199 | BBox bounds = new BBox(nodes.get(0));
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200 | for(Node n: nodes) {
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201 | bounds.add(n.getCoor());
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202 | }
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203 | return bounds;
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204 | }
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205 |
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206 | /**
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207 | * Tests if given point is to the right side of path consisting of 3 points.
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208 | * @param lineP1 first point in path
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209 | * @param lineP2 second point in path
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210 | * @param lineP3 third point in path
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211 | * @param testPoint
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212 | * @return true if to the right side, false otherwise
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213 | */
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214 | public static boolean isToTheRightSideOfLine(Node lineP1, Node lineP2, Node lineP3, Node testPoint) {
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215 | boolean pathBendToRight = angleIsClockwise(lineP1, lineP2, lineP3);
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216 | boolean rightOfSeg1 = angleIsClockwise(lineP1, lineP2, testPoint);
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217 | boolean rightOfSeg2 = angleIsClockwise(lineP2, lineP3, testPoint);
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218 |
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219 | if (pathBendToRight)
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220 | return rightOfSeg1 && rightOfSeg2;
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221 | else
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222 | return !(!rightOfSeg1 && !rightOfSeg2);
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223 | }
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224 |
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225 | /**
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226 | * This method tests if secondNode is clockwise to first node.
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227 | * @param commonNode starting point for both vectors
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228 | * @param firstNode first vector end node
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229 | * @param secondNode second vector end node
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230 | * @return true if first vector is clockwise before second vector.
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231 | */
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232 | public static boolean angleIsClockwise(Node commonNode, Node firstNode, Node secondNode) {
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233 | return angleIsClockwise(commonNode.getEastNorth(), firstNode.getEastNorth(), secondNode.getEastNorth());
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234 | }
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235 |
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236 | /**
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237 | * Finds the intersection of two line segments
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238 | * @return EastNorth null if no intersection was found, the EastNorth coordinates of the intersection otherwise
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239 | */
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240 | public static EastNorth getSegmentSegmentIntersection(
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241 | EastNorth p1, EastNorth p2,
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242 | EastNorth p3, EastNorth p4) {
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243 | double x1 = p1.getX();
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244 | double y1 = p1.getY();
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245 | double x2 = p2.getX();
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246 | double y2 = p2.getY();
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247 | double x3 = p3.getX();
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248 | double y3 = p3.getY();
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249 | double x4 = p4.getX();
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250 | double y4 = p4.getY();
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251 |
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252 | //TODO: do this locally.
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253 | if (!Line2D.linesIntersect(x1, y1, x2, y2, x3, y3, x4, y4)) return null;
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254 |
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255 | // Convert line from (point, point) form to ax+by=c
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256 | double a1 = y2 - y1;
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257 | double b1 = x1 - x2;
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258 | double c1 = x2*y1 - x1*y2;
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259 |
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260 | double a2 = y4 - y3;
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261 | double b2 = x3 - x4;
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262 | double c2 = x4*y3 - x3*y4;
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263 |
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264 | // Solve the equations
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265 | double det = a1*b2 - a2*b1;
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266 | if (det == 0) return null; // Lines are parallel
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267 |
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268 | double x = (b1*c2 - b2*c1)/det;
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269 | double y = (a2*c1 -a1*c2)/det;
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270 |
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271 | return new EastNorth(x, y);
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272 | }
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273 |
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274 | /**
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275 | * Finds the intersection of two lines of infinite length.
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276 | * @return EastNorth null if no intersection was found, the coordinates of the intersection otherwise
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277 | */
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278 | public static EastNorth getLineLineIntersection(EastNorth p1, EastNorth p2, EastNorth p3, EastNorth p4) {
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279 |
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280 | // Convert line from (point, point) form to ax+by=c
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281 | double a1 = p2.getY() - p1.getY();
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282 | double b1 = p1.getX() - p2.getX();
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283 | double c1 = p2.getX() * p1.getY() - p1.getX() * p2.getY();
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284 |
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285 | double a2 = p4.getY() - p3.getY();
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286 | double b2 = p3.getX() - p4.getX();
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287 | double c2 = p4.getX() * p3.getY() - p3.getX() * p4.getY();
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288 |
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289 | // Solve the equations
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290 | double det = a1 * b2 - a2 * b1;
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291 | if (det == 0)
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292 | return null; // Lines are parallel
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293 |
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294 | return new EastNorth((b1 * c2 - b2 * c1) / det, (a2 * c1 - a1 * c2) / det);
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295 | }
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296 |
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297 | public static boolean segmentsParallel(EastNorth p1, EastNorth p2, EastNorth p3, EastNorth p4) {
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298 | // Convert line from (point, point) form to ax+by=c
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299 | double a1 = p2.getY() - p1.getY();
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300 | double b1 = p1.getX() - p2.getX();
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301 |
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302 | double a2 = p4.getY() - p3.getY();
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303 | double b2 = p3.getX() - p4.getX();
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304 |
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305 | // Solve the equations
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306 | double det = a1 * b2 - a2 * b1;
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307 | // remove influence of of scaling factor
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308 | det /= Math.sqrt(a1*a1 + b1*b1) * Math.sqrt(a2*a2 + b2*b2);
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309 | return Math.abs(det) < 1e-3;
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310 | }
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311 |
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312 | /**
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313 | * Calculates closest point to a line segment.
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314 | * @param segmentP1
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315 | * @param segmentP2
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316 | * @param point
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317 | * @return segmentP1 if it is the closest point, segmentP2 if it is the closest point,
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318 | * a new point if closest point is between segmentP1 and segmentP2.
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319 | */
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320 | public static EastNorth closestPointToSegment(EastNorth segmentP1, EastNorth segmentP2, EastNorth point) {
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321 |
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322 | double ldx = segmentP2.getX() - segmentP1.getX();
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323 | double ldy = segmentP2.getY() - segmentP1.getY();
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324 |
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325 | if (ldx == 0 && ldy == 0) //segment zero length
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326 | return segmentP1;
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327 |
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328 | double pdx = point.getX() - segmentP1.getX();
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329 | double pdy = point.getY() - segmentP1.getY();
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330 |
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331 | double offset = (pdx * ldx + pdy * ldy) / (ldx * ldx + ldy * ldy);
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332 |
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333 | if (offset <= 0)
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334 | return segmentP1;
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335 | else if (offset >= 1)
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336 | return segmentP2;
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337 | else
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338 | return new EastNorth(segmentP1.getX() + ldx * offset, segmentP1.getY() + ldy * offset);
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339 | }
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340 |
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341 | public static EastNorth closestPointToLine(EastNorth lineP1, EastNorth lineP2, EastNorth point) {
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342 | double ldx = lineP2.getX() - lineP1.getX();
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343 | double ldy = lineP2.getY() - lineP1.getY();
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344 |
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345 | if (ldx == 0 && ldy == 0) //segment zero length
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346 | return lineP1;
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347 |
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348 | double pdx = point.getX() - lineP1.getX();
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349 | double pdy = point.getY() - lineP1.getY();
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350 |
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351 | double offset = (pdx * ldx + pdy * ldy) / (ldx * ldx + ldy * ldy);
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352 | return new EastNorth(lineP1.getX() + ldx * offset, lineP1.getY() + ldy * offset);
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353 | }
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354 |
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355 | /**
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356 | * This method tests if secondNode is clockwise to first node.
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357 | * @param commonNode starting point for both vectors
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358 | * @param firstNode first vector end node
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359 | * @param secondNode second vector end node
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360 | * @return true if first vector is clockwise before second vector.
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361 | */
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362 | public static boolean angleIsClockwise(EastNorth commonNode, EastNorth firstNode, EastNorth secondNode) {
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363 | double dy1 = (firstNode.getY() - commonNode.getY());
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364 | double dy2 = (secondNode.getY() - commonNode.getY());
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365 | double dx1 = (firstNode.getX() - commonNode.getX());
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366 | double dx2 = (secondNode.getX() - commonNode.getX());
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367 |
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368 | return dy1 * dx2 - dx1 * dy2 > 0;
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369 | }
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370 |
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371 | /**
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372 | * Tests if two polygons intersect.
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373 | * @param first
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374 | * @param second
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375 | * @return intersection kind
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376 | * TODO: test segments, not only points
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377 | * TODO: is O(N*M), should use sweep for better performance.
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378 | */
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379 | public static PolygonIntersection polygonIntersection(List<Node> first, List<Node> second) {
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380 | Set<Node> firstSet = new HashSet<Node>(first);
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381 | Set<Node> secondSet = new HashSet<Node>(second);
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382 |
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383 | int nodesInsideSecond = 0;
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384 | int nodesOutsideSecond = 0;
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385 | int nodesInsideFirst = 0;
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386 | int nodesOutsideFirst = 0;
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387 |
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388 | for (Node insideNode : first) {
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389 | if (secondSet.contains(insideNode)) {
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390 | continue;
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391 | //ignore touching nodes.
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392 | }
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393 |
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394 | if (nodeInsidePolygon(insideNode, second)) {
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395 | nodesInsideSecond ++;
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396 | }
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397 | else {
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398 | nodesOutsideSecond ++;
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399 | }
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400 | }
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401 |
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402 | for (Node insideNode : second) {
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403 | if (firstSet.contains(insideNode)) {
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404 | continue;
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405 | //ignore touching nodes.
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406 | }
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407 |
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408 | if (nodeInsidePolygon(insideNode, first)) {
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409 | nodesInsideFirst ++;
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410 | }
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411 | else {
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412 | nodesOutsideFirst ++;
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413 | }
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414 | }
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415 |
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416 | if (nodesInsideFirst == 0) {
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417 | if (nodesInsideSecond == 0){
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418 | if (nodesOutsideFirst + nodesInsideSecond > 0)
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419 | return PolygonIntersection.OUTSIDE;
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420 | else
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421 | //all nodes common
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422 | return PolygonIntersection.CROSSING;
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423 | } else
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424 | return PolygonIntersection.FIRST_INSIDE_SECOND;
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425 | }
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426 | else
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427 | {
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428 | if (nodesInsideSecond == 0)
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429 | return PolygonIntersection.SECOND_INSIDE_FIRST;
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430 | else
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431 | return PolygonIntersection.CROSSING;
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432 | }
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433 | }
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434 |
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435 | /**
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436 | * Tests if point is inside a polygon. The polygon can be self-intersecting. In such case the contains function works in xor-like manner.
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437 | * @param polygonNodes list of nodes from polygon path.
|
---|
438 | * @param point the point to test
|
---|
439 | * @return true if the point is inside polygon.
|
---|
440 | */
|
---|
441 | public static boolean nodeInsidePolygon(Node point, List<Node> polygonNodes) {
|
---|
442 | if (polygonNodes.size() < 2)
|
---|
443 | return false;
|
---|
444 |
|
---|
445 | boolean inside = false;
|
---|
446 | Node p1, p2;
|
---|
447 |
|
---|
448 | //iterate each side of the polygon, start with the last segment
|
---|
449 | Node oldPoint = polygonNodes.get(polygonNodes.size() - 1);
|
---|
450 |
|
---|
451 | for (Node newPoint : polygonNodes) {
|
---|
452 | //skip duplicate points
|
---|
453 | if (newPoint.equals(oldPoint)) {
|
---|
454 | continue;
|
---|
455 | }
|
---|
456 |
|
---|
457 | //order points so p1.lat <= p2.lat;
|
---|
458 | if (newPoint.getEastNorth().getY() > oldPoint.getEastNorth().getY()) {
|
---|
459 | p1 = oldPoint;
|
---|
460 | p2 = newPoint;
|
---|
461 | } else {
|
---|
462 | p1 = newPoint;
|
---|
463 | p2 = oldPoint;
|
---|
464 | }
|
---|
465 |
|
---|
466 | //test if the line is crossed and if so invert the inside flag.
|
---|
467 | if ((newPoint.getEastNorth().getY() < point.getEastNorth().getY()) == (point.getEastNorth().getY() <= oldPoint.getEastNorth().getY())
|
---|
468 | && (point.getEastNorth().getX() - p1.getEastNorth().getX()) * (p2.getEastNorth().getY() - p1.getEastNorth().getY())
|
---|
469 | < (p2.getEastNorth().getX() - p1.getEastNorth().getX()) * (point.getEastNorth().getY() - p1.getEastNorth().getY()))
|
---|
470 | {
|
---|
471 | inside = !inside;
|
---|
472 | }
|
---|
473 |
|
---|
474 | oldPoint = newPoint;
|
---|
475 | }
|
---|
476 |
|
---|
477 | return inside;
|
---|
478 | }
|
---|
479 |
|
---|
480 | /**
|
---|
481 | * Returns area of a closed way in square meters.
|
---|
482 | * (approximate(?), but should be OK for small areas)
|
---|
483 | *
|
---|
484 | * Relies on the current projection: Works correctly, when
|
---|
485 | * one unit in projected coordinates corresponds to one meter.
|
---|
486 | * This is true for most projections, but not for WGS84 and
|
---|
487 | * Mercator (EPSG:3857).
|
---|
488 | *
|
---|
489 | * @param way Way to measure, should be closed (first node is the same as last node)
|
---|
490 | * @return area of the closed way.
|
---|
491 | */
|
---|
492 | public static double closedWayArea(Way way) {
|
---|
493 |
|
---|
494 | //http://local.wasp.uwa.edu.au/~pbourke/geometry/polyarea/
|
---|
495 | double area = 0;
|
---|
496 | Node lastN = null;
|
---|
497 | for (Node n : way.getNodes()) {
|
---|
498 | if (lastN != null) {
|
---|
499 | n.getEastNorth().getX();
|
---|
500 |
|
---|
501 | area += (calcX(n) * calcY(lastN)) - (calcY(n) * calcX(lastN));
|
---|
502 | }
|
---|
503 | lastN = n;
|
---|
504 | }
|
---|
505 | return Math.abs(area/2);
|
---|
506 | }
|
---|
507 |
|
---|
508 | protected static double calcX(Node p1){
|
---|
509 | double lat1, lon1, lat2, lon2;
|
---|
510 | double dlon, dlat;
|
---|
511 |
|
---|
512 | lat1 = p1.getCoor().lat() * Math.PI / 180.0;
|
---|
513 | lon1 = p1.getCoor().lon() * Math.PI / 180.0;
|
---|
514 | lat2 = lat1;
|
---|
515 | lon2 = 0;
|
---|
516 |
|
---|
517 | dlon = lon2 - lon1;
|
---|
518 | dlat = lat2 - lat1;
|
---|
519 |
|
---|
520 | double a = (Math.pow(Math.sin(dlat/2), 2) + Math.cos(lat1) * Math.cos(lat2) * Math.pow(Math.sin(dlon/2), 2));
|
---|
521 | double c = 2 * Math.atan2(Math.sqrt(a), Math.sqrt(1-a));
|
---|
522 | return 6367000 * c;
|
---|
523 | }
|
---|
524 |
|
---|
525 | protected static double calcY(Node p1){
|
---|
526 | double lat1, lon1, lat2, lon2;
|
---|
527 | double dlon, dlat;
|
---|
528 |
|
---|
529 | lat1 = p1.getCoor().lat() * Math.PI / 180.0;
|
---|
530 | lon1 = p1.getCoor().lon() * Math.PI / 180.0;
|
---|
531 | lat2 = 0;
|
---|
532 | lon2 = lon1;
|
---|
533 |
|
---|
534 | dlon = lon2 - lon1;
|
---|
535 | dlat = lat2 - lat1;
|
---|
536 |
|
---|
537 | double a = (Math.pow(Math.sin(dlat/2), 2) + Math.cos(lat1) * Math.cos(lat2) * Math.pow(Math.sin(dlon/2), 2));
|
---|
538 | double c = 2 * Math.atan2(Math.sqrt(a), Math.sqrt(1-a));
|
---|
539 | return 6367000 * c;
|
---|
540 | }
|
---|
541 |
|
---|
542 | /**
|
---|
543 | * Determines whether a way is oriented clockwise.
|
---|
544 | *
|
---|
545 | * Internals: Assuming a closed non-looping way, compute twice the area
|
---|
546 | * of the polygon using the formula {@code 2 * area = sum (X[n] * Y[n+1] - X[n+1] * Y[n])}.
|
---|
547 | * If the area is negative the way is ordered in a clockwise direction.
|
---|
548 | *
|
---|
549 | * See http://paulbourke.net/geometry/polyarea/
|
---|
550 | *
|
---|
551 | * @param w the way to be checked.
|
---|
552 | * @return true if and only if way is oriented clockwise.
|
---|
553 | * @throws IllegalArgumentException if way is not closed (see {@link Way#isClosed}).
|
---|
554 | */
|
---|
555 | public static boolean isClockwise(Way w) {
|
---|
556 | if (!w.isClosed()) {
|
---|
557 | throw new IllegalArgumentException("Way must be closed to check orientation.");
|
---|
558 | }
|
---|
559 |
|
---|
560 | double area2 = 0.;
|
---|
561 | int nodesCount = w.getNodesCount();
|
---|
562 |
|
---|
563 | for (int node = 1; node <= /*sic! consider last-first as well*/ nodesCount; node++) {
|
---|
564 | LatLon coorPrev = w.getNode(node - 1).getCoor();
|
---|
565 | LatLon coorCurr = w.getNode(node % nodesCount).getCoor();
|
---|
566 | area2 += coorPrev.lon() * coorCurr.lat();
|
---|
567 | area2 -= coorCurr.lon() * coorPrev.lat();
|
---|
568 | }
|
---|
569 | return area2 < 0;
|
---|
570 | }
|
---|
571 |
|
---|
572 | /**
|
---|
573 | * Returns angle of a segment defined with 2 point coordinates.
|
---|
574 | *
|
---|
575 | * @param p1
|
---|
576 | * @param p2
|
---|
577 | * @return Angle in radians (-pi, pi]
|
---|
578 | */
|
---|
579 | public static double getSegmentAngle(EastNorth p1, EastNorth p2) {
|
---|
580 | return Math.atan2(p2.north() - p1.north(), p2.east() - p1.east());
|
---|
581 | }
|
---|
582 |
|
---|
583 | /**
|
---|
584 | * Returns angle of a corner defined with 3 point coordinates.
|
---|
585 | *
|
---|
586 | * @param p1
|
---|
587 | * @param p2 Common endpoint
|
---|
588 | * @param p3
|
---|
589 | * @return Angle in radians (-pi, pi]
|
---|
590 | */
|
---|
591 | public static double getCornerAngle(EastNorth p1, EastNorth p2, EastNorth p3) {
|
---|
592 | Double result = getSegmentAngle(p2, p1) - getSegmentAngle(p2, p3);
|
---|
593 | if (result <= -Math.PI) {
|
---|
594 | result += 2 * Math.PI;
|
---|
595 | }
|
---|
596 |
|
---|
597 | if (result > Math.PI) {
|
---|
598 | result -= 2 * Math.PI;
|
---|
599 | }
|
---|
600 |
|
---|
601 | return result;
|
---|
602 | }
|
---|
603 |
|
---|
604 | public static EastNorth getCentroid(List<Node> nodes) {
|
---|
605 | // Compute the centroid of nodes
|
---|
606 |
|
---|
607 | BigDecimal area = new BigDecimal(0);
|
---|
608 | BigDecimal north = new BigDecimal(0);
|
---|
609 | BigDecimal east = new BigDecimal(0);
|
---|
610 |
|
---|
611 | // See http://en.wikipedia.org/w/index.php?title=Centroid&oldid=294224857#Centroid_of_polygon for the equation used here
|
---|
612 | for (int i = 0; i < nodes.size(); i++) {
|
---|
613 | EastNorth n0 = nodes.get(i).getEastNorth();
|
---|
614 | EastNorth n1 = nodes.get((i+1) % nodes.size()).getEastNorth();
|
---|
615 |
|
---|
616 | BigDecimal x0 = new BigDecimal(n0.east());
|
---|
617 | BigDecimal y0 = new BigDecimal(n0.north());
|
---|
618 | BigDecimal x1 = new BigDecimal(n1.east());
|
---|
619 | BigDecimal y1 = new BigDecimal(n1.north());
|
---|
620 |
|
---|
621 | BigDecimal k = x0.multiply(y1, MathContext.DECIMAL128).subtract(y0.multiply(x1, MathContext.DECIMAL128));
|
---|
622 |
|
---|
623 | area = area.add(k, MathContext.DECIMAL128);
|
---|
624 | east = east.add(k.multiply(x0.add(x1, MathContext.DECIMAL128), MathContext.DECIMAL128));
|
---|
625 | north = north.add(k.multiply(y0.add(y1, MathContext.DECIMAL128), MathContext.DECIMAL128));
|
---|
626 | }
|
---|
627 |
|
---|
628 | BigDecimal d = new BigDecimal(3, MathContext.DECIMAL128); // 1/2 * 6 = 3
|
---|
629 | area = area.multiply(d, MathContext.DECIMAL128);
|
---|
630 | north = north.divide(area, MathContext.DECIMAL128);
|
---|
631 | east = east.divide(area, MathContext.DECIMAL128);
|
---|
632 |
|
---|
633 | return new EastNorth(east.doubleValue(), north.doubleValue());
|
---|
634 | }
|
---|
635 |
|
---|
636 | /**
|
---|
637 | * Returns the coordinate of intersection of segment sp1-sp2 and an altitude
|
---|
638 | * to it starting at point ap. If the line defined with sp1-sp2 intersects
|
---|
639 | * its altitude out of sp1-sp2, null is returned.
|
---|
640 | *
|
---|
641 | * @param sp1
|
---|
642 | * @param sp2
|
---|
643 | * @param ap
|
---|
644 | * @return Intersection coordinate or null
|
---|
645 | */
|
---|
646 | public static EastNorth getSegmentAltituteIntersection(EastNorth sp1,
|
---|
647 | EastNorth sp2, EastNorth ap) {
|
---|
648 | Double segmentLenght = sp1.distance(sp2);
|
---|
649 | Double altitudeAngle = getSegmentAngle(sp1, sp2) + Math.PI / 2;
|
---|
650 |
|
---|
651 | // Taking a random point on the altitude line (angle is known).
|
---|
652 | EastNorth ap2 = new EastNorth(ap.east() + 1000
|
---|
653 | * Math.cos(altitudeAngle), ap.north() + 1000
|
---|
654 | * Math.sin(altitudeAngle));
|
---|
655 |
|
---|
656 | // Finding the intersection of two lines
|
---|
657 | EastNorth resultCandidate = Geometry.getLineLineIntersection(sp1, sp2,
|
---|
658 | ap, ap2);
|
---|
659 |
|
---|
660 | // Filtering result
|
---|
661 | if (resultCandidate != null
|
---|
662 | && resultCandidate.distance(sp1) * .999 < segmentLenght
|
---|
663 | && resultCandidate.distance(sp2) * .999 < segmentLenght) {
|
---|
664 | return resultCandidate;
|
---|
665 | } else {
|
---|
666 | return null;
|
---|
667 | }
|
---|
668 | }
|
---|
669 | }
|
---|