source: josm/trunk/src/org/openstreetmap/josm/actions/CreateCircleAction.java@ 996

Last change on this file since 996 was 996, checked in by framm, 16 years ago
  • patch by Henry Loenwind to introduce new "create circle" action.
File size: 5.7 KB
Line 
1// License: GPL. Copyright 2007 by Immanuel Scholz and others
2package org.openstreetmap.josm.actions;
3
4import static org.openstreetmap.josm.tools.I18n.tr;
5
6import java.awt.event.ActionEvent;
7import java.awt.event.KeyEvent;
8import java.util.Collection;
9import java.util.LinkedList;
10
11import javax.swing.JOptionPane;
12
13import org.openstreetmap.josm.Main;
14import org.openstreetmap.josm.command.Command;
15import org.openstreetmap.josm.command.AddCommand;
16import org.openstreetmap.josm.command.ChangeCommand;
17import org.openstreetmap.josm.command.MoveCommand;
18import org.openstreetmap.josm.command.SequenceCommand;
19import org.openstreetmap.josm.data.coor.EastNorth;
20import org.openstreetmap.josm.data.coor.LatLon;
21import org.openstreetmap.josm.data.osm.Node;
22import org.openstreetmap.josm.data.osm.OsmPrimitive;
23import org.openstreetmap.josm.data.osm.Way;
24
25/**
26 * Create a new circle from three selected nodes--or a way with 3 nodes. (Useful for roundabouts)
27 * Note: If a way is selected, it is changed. If nodes are selected a new way is created.
28 * So if you've got a way with 3 nodes it makes a difference between running this on the way or the nodes!
29 * BTW: Someone might want to implement projection corrections for this...
30 *
31 * @author Henry Loenwind, based on much copy&Paste from other Actions.
32 */
33public final class CreateCircleAction extends JosmAction {
34
35 public CreateCircleAction() {
36 super(tr("Create Circle"), "createcircle", tr("Create a circle from three selected nodes."), KeyEvent.VK_O, KeyEvent.CTRL_MASK, true);
37 }
38
39 private double calcang(double xc, double yc, double x, double y) {
40 // calculate the angle from xc|yc to x|y
41 if (xc == x && yc == y) {
42 return 0; // actually invalid, but we won't have this case in this context
43 }
44 double yd = Math.abs(y - yc);
45 if (yd == 0 && xc < x) {
46 return 0;
47 }
48 if (yd == 0 && xc > x) {
49 return Math.PI;
50 }
51 double xd = Math.abs(x - xc);
52 double a = Math.atan2(xd, yd);
53 if (y > yc) {
54 a = Math.PI - a;
55 }
56 if (x < xc) {
57 a = -a;
58 }
59 a = 1.5*Math.PI + a;
60 if (a < 0) {
61 a += 2*Math.PI;
62 }
63 if (a >= 2*Math.PI) {
64 a -= 2*Math.PI;
65 }
66 return a;
67 }
68
69 public void actionPerformed(ActionEvent e) {
70 int numberOfNodesInCircle = Integer.parseInt(Main.pref.get("createcircle.nodecount", "8"));
71 if (numberOfNodesInCircle < 1) {
72 numberOfNodesInCircle = 1;
73 } else if (numberOfNodesInCircle > 100) {
74 numberOfNodesInCircle = 100;
75 }
76
77 Collection<OsmPrimitive> sel = Main.ds.getSelected();
78 Collection<Node> nodes = new LinkedList<Node>();
79 Way existingWay = null;
80
81 for (OsmPrimitive osm : sel)
82 if (osm instanceof Node)
83 nodes.add((Node)osm);
84
85 // special case if no single nodes are selected and exactly one way is:
86 // then use the way's nodes
87 if ((nodes.size() == 0) && (sel.size() == 1))
88 for (OsmPrimitive osm : sel)
89 if (osm instanceof Way) {
90 existingWay = ((Way)osm);
91 for (Node n : ((Way)osm).nodes)
92 {
93 if(!nodes.contains(n))
94 nodes.add(n);
95 }
96 }
97
98 if (nodes.size() != 3) {
99 JOptionPane.showMessageDialog(Main.parent, tr("Please select exactly three nodes or one way with exactly three nodes."));
100 return;
101 }
102
103 // let's get some shorter names
104 Node n1 = ((Node)nodes.toArray()[0]);
105 double x1 = n1.eastNorth.east();
106 double y1 = n1.eastNorth.north();
107 Node n2 = ((Node)nodes.toArray()[1]);
108 double x2 = n2.eastNorth.east();
109 double y2 = n2.eastNorth.north();
110 Node n3 = ((Node)nodes.toArray()[2]);
111 double x3 = n3.eastNorth.east();
112 double y3 = n3.eastNorth.north();
113
114 // calculate the center (xc/yc)
115 double s = 0.5*((x2 - x3)*(x1 - x3) - (y2 - y3)*(y3 - y1));
116 double sUnder = (x1 - x2)*(y3 - y1) - (y2 - y1)*(x1 - x3);
117
118 if (sUnder == 0) {
119 JOptionPane.showMessageDialog(Main.parent, tr("Those nodes are not in a circle."));
120 return;
121 }
122
123 s /= sUnder;
124
125 double xc = 0.5*(x1 + x2) + s*(y2 - y1);
126 double yc = 0.5*(y1 + y2) + s*(x1 - x2);
127
128 // calculate the radius (r)
129 double r = Math.sqrt(Math.pow(xc-x1,2) + Math.pow(yc-y1,2));
130
131 // find where to put the existing nodes
132 double a1 = calcang(xc, yc, x1, y1);
133 double a2 = calcang(xc, yc, x2, y2);
134 double a3 = calcang(xc, yc, x3, y3);
135 if (a1 < a2) { double at = a1; Node nt = n1; a1 = a2; n1 = n2; a2 = at; n2 = nt; }
136 if (a2 < a3) { double at = a2; Node nt = n2; a2 = a3; n2 = n3; a3 = at; n3 = nt; }
137 if (a1 < a2) { double at = a1; Node nt = n1; a1 = a2; n1 = n2; a2 = at; n2 = nt; }
138
139 // now we can start doing thigs to OSM data
140 Collection<Command> cmds = new LinkedList<Command>();
141
142 // build a way for the circle
143 Way wayToAdd;
144 if (existingWay == null) {
145 wayToAdd = new Way();
146 } else {
147 // re-use existing way if it was selected
148 wayToAdd = new Way(existingWay);
149 wayToAdd.nodes.clear();
150 }
151 for (int i = 1; i <= numberOfNodesInCircle; i++) {
152 double a = 2*Math.PI*(1.0 - i/(double)numberOfNodesInCircle); // "1-" to get it clock-wise
153 // insert existing nodes if they fit before this new node (999 means "already added this node")
154 if (a1 < 999 && a1 > a) {
155 wayToAdd.nodes.add(n1);
156 a1 = 999;
157 }
158 if (a2 < 999 && a2 > a) {
159 wayToAdd.nodes.add(n2);
160 a2 = 999;
161 }
162 if (a3 < 999 && a3 > a) {
163 wayToAdd.nodes.add(n3);
164 a3 = 999;
165 }
166 // get the position of the new node and insert it
167 double x = xc + r*Math.cos(a);
168 double y = yc + r*Math.sin(a);
169 Node n = new Node(Main.proj.eastNorth2latlon(new EastNorth(x,y)));
170 wayToAdd.nodes.add(n);
171 cmds.add(new AddCommand(n));
172 }
173 wayToAdd.nodes.add(wayToAdd.nodes.get(0)); // close the circle
174 if (existingWay == null) {
175 cmds.add(new AddCommand(wayToAdd));
176 } else {
177 cmds.add(new ChangeCommand(existingWay, wayToAdd));
178 }
179
180 Main.main.undoRedo.add(new SequenceCommand(tr("Create Circle"), cmds));
181 Main.map.repaint();
182 }
183}
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