Changes between Version 5 and Version 6 of Help/Action/MakeAudioMarkerAtPlayHead


Ignore:
Timestamp:
2011-05-13T17:02:34+02:00 (13 years ago)
Author:
skyper
Comment:

small changes

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  • Help/Action/MakeAudioMarkerAtPlayHead

    v5 v6  
    22= Marker Layer > Make Audio Marker At Play Head =
    33
    4 [[Image(source:trunk/images/mapmode/playheaddrag.png)]] This function lets you insert an explicit Audio Marker into a Marker Layer.
     4[[Image(source:trunk/images/mapmode/playheaddrag.png)]]
    55
    6 You will need a set of Audio Markers in a Marker Layer. This will usually have been created using [wiki:/Help/Action/MakeSampledAudioLayer Make Sampled Audio Layer] from a GPX Layer.
     6This function lets you insert an explicit Audio Marker into a Marker Layer.
    77
    8 The main reason for offering this function is to let you place an Audio Marker at the location of a synchronization cue point, so you have a marker to [wiki:/Help/Action/SynchronizeAudio synchronize your sound track] to the GPS track. However you can also use it to insert missing audio markers (perhaps you forgot to make a waypoint in your GPS, or there is somewhere in the sound trackj that doesn't have a convenient marker to play from for whatever reason.
     8You will need a set of Audio Markers in a Marker Layer. This will usually have been created using [wiki:Help/Action/MakeSampledAudioLayer Make Sampled Audio Layer] from a GPX Layer.
    99
    10 If you are making Waypoints on your GPS, you wouldn't normally need this, though. But when you create a set of automatically sampled Audio Markers using [wiki:/Help/Action/MakeSampledAudioLayer Make Sampled Audio Layer] you are unlikely to have an artifically generated point just at the landmark where you want to synchronize. So you need to add a Marker there explictly.
     10The main reason for offering this function is to let you place an Audio Marker at the location of a synchronization cue point, so you have a marker to [wiki:Help/Action/SynchronizeAudio synchronize your sound track] to the GPS track. However you can also use it to insert missing audio markers (perhaps you forgot to make a waypoint in your GPS, or there is somewhere in the sound trackj that doesn't have a convenient marker to play from for whatever reason.
     11
     12If you are making Waypoints on your GPS, you wouldn't normally need this, though. But when you create a set of automatically sampled Audio Markers using [wiki:Help/Action/MakeSampledAudioLayer Make Sampled Audio Layer] you are unlikely to have an artifically generated point just at the landmark where you want to synchronize. So you need to add a Marker there explictly.
    1113
    1214== procedure ==
     
    16182. Find the Audio Marker which immediately precedes it on the GPS track and click it to play the audio from there. (Ignore the sound that is playing - it is not synchronized yet).
    1719
    18 3. Follow the play head (the orange arrow) until it reaches your landmark. Then [[Image(source:/trunk/images/audio-playpause.png,20)]] [wiki:/Help/Action/AudioPlayPause Pause] play back.
     203. Follow the play head (the orange arrow) until it reaches your landmark. Then [[Image(source:trunk/images/audio-playpause.png,20)]] [wiki:Help/Action/AudioPlayPause Pause] play back.
    1921
    20224. Select Make Audio Marker At Play Head on the context menu for the Audio Marker Layer to add the new, explicit Marker.
    2123
    22 You can then [wiki:/Help/Action/SynchronizeAudio synchronize] at that point.
     24You can then [wiki:Help/Action/SynchronizeAudio synchronize] at that point.
    2325
    2426== See also ==
    25  * [wiki:/Help/AudioMapping Audio Mapping]
     27 * [wiki:Help/AudioMapping Audio Mapping]
    2628
    2729----