Opened 13 months ago
Last modified 13 months ago
#7635 new defect
multipolygon areas are rendered, even when they have not been completely downloaded
| Reported by: | cmuelle8 | Owned by: | team |
|---|---|---|---|
| Priority: | normal | Component: | Core |
| Version: | latest | Keywords: | multipolygons mapview rendering |
| Cc: |
Description
Is there a reason why incompletely downloaded MPs clutter the mapview?
There is a performance feature to turn off area rendering all together. Can we have this selectively, just for those multipolygons that have not been downloaded completely?
This would also aid correctness of MP relations - if an MP is not complete and correct, do not display it at all.
Attachments (2)
Change History (6)
comment:1 Changed 13 months ago by cmuelle8
comment:2 follow-up: ↓ 3 Changed 13 months ago by akks
It can be a good feature, but it does not seem good for me to turn it on by default. The reason is very big multipolygons like forests (~ 30 ways, total 2000 nodes), that usually are not downloaded completely. If you turn off green coloriring, all wood boundaryies will look like untagged ways and confuse novices.
Here is an example of working partial rendiring:
Changed 13 months ago by akks
Changed 13 months ago by akks
comment:3 in reply to: ↑ 2 Changed 13 months ago by cmuelle8
Replying to akks:
If you turn off green coloriring, all wood boundaryies will look like untagged ways and confuse novices.
As I understand, coloring the way is unaffected by turning on "draw boundary of areas only". I've double checked, if I use the feature, ways themselves are rendered as expected. Partial rendering might buffle novices even more, as an edge will always exist somewhere that does not have a corresponding way in the editor.
Greetings



I'd code it myself, if nobody steps forward. I'm asking to hear your opinion about it up front..