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Opened 13 months ago

Last modified 13 months ago

#7635 new defect

multipolygon areas are rendered, even when they have not been completely downloaded

Reported by: cmuelle8 Owned by: team
Priority: normal Component: Core
Version: latest Keywords: multipolygons mapview rendering
Cc:

Description

Is there a reason why incompletely downloaded MPs clutter the mapview?

There is a performance feature to turn off area rendering all together. Can we have this selectively, just for those multipolygons that have not been downloaded completely?

This would also aid correctness of MP relations - if an MP is not complete and correct, do not display it at all.

Attachments (2)

jom_incomplet_downloaded.png (27.0 KB) - added by akks 13 months ago.
josm_incomplete.png (32.5 KB) - added by akks 13 months ago.

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Change History (6)

comment:1 Changed 13 months ago by cmuelle8

I'd code it myself, if nobody steps forward. I'm asking to hear your opinion about it up front..

comment:2 follow-up: Changed 13 months ago by akks

It can be a good feature, but it does not seem good for me to turn it on by default. The reason is very big multipolygons like forests (~ 30 ways, total 2000 nodes), that usually are not downloaded completely. If you turn off green coloriring, all wood boundaryies will look like untagged ways and confuse novices.

Here is an example of working partial rendiring:

Changed 13 months ago by akks

Changed 13 months ago by akks

comment:3 in reply to: ↑ 2 Changed 13 months ago by cmuelle8

Replying to akks:

If you turn off green coloriring, all wood boundaryies will look like untagged ways and confuse novices.

As I understand, coloring the way is unaffected by turning on "draw boundary of areas only". I've double checked, if I use the feature, ways themselves are rendered as expected. Partial rendering might buffle novices even more, as an edge will always exist somewhere that does not have a corresponding way in the editor.

Greetings

comment:4 Changed 13 months ago by skyper

+1 for making drawing of incomplete MP configurable

Maybe it would help to render them diffent.

See also #6020 and #6338.

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