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Opened 21 months ago

Last modified 21 months ago

#6819 new defect

Align nodes in line should respect straight crossing lines

Reported by: kempelen Owned by: team
Priority: normal Component: Core
Version: Keywords:
Cc:

Description

The current algorithm for "Align Nodes in Line" is very simple. We use it to straighten ways that are straight in the world. If the modified street crosses other streets, which are also straight, this function makes the crossing streets not straight anymore (this is an error).

To make a part of a city straight, one needs to repeat this function on a way, and then all crossing ways that were straight, and then again and again, to minimize the error (but still, nothing but the last way will be really straight). This may affect many streets, require a lot of manual work, that could be replaced with math in JOSM.

The routine could handle this frequent "special case":

When a node, which is being moved:

  • exactly 4 ways connect
  • end of 2 of those are part of the straighten operation
  • end of the 2 others are already in line with the node being moved

...move the node on the already straight line, by calculating the junction of the new straight line and the existing straight line.

I'll attach a screenshot where straight line gets an angle if the selected line is "aligned".

Attachments (1)

align-nodes-in-line.png (9.7 KB) - added by kempelen 21 months ago.

Download all attachments as: .zip

Change History (2)

Changed 21 months ago by kempelen

comment:1 Changed 21 months ago by skyper

Maybe it could even align several ways at once regarding the angles at intersecting nodes and also support several nodes of different ways when selecting the ways the nodes are part of. Alining a intersection would be much easier that way.

Thanks

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