Opened 2 years ago
Closed 21 months ago
#6190 closed defect (fixed)
orthogonalize produces strange shapes
| Reported by: | skyper | Owned by: | team |
|---|---|---|---|
| Priority: | minor | Component: | Core |
| Version: | latest | Keywords: | orthogonalize strange results |
| Cc: |
Description
I have several buildings connected with each other.
They are almost in shape.
I select all and press "q". The result is not correct but it is ok.
if I press "q" some more times, I get wired shapes and it gets worser ant worser pressing "q".
I attach an example
Attachments (1)
Change History (3)
Changed 2 years ago by skyper
comment:1 Changed 21 months ago by Cobra
This seems to depend on selection order as well. Most times I could orthogonalize all the ways correctly with the result being stable. Sometimes there was a slight instability with 2-6 nodes jumping from one postion to the other (this process looked stable). When searching for type:way and orthogonalizing afterwards it gets really bad.
comment:2 Changed 21 months ago by bastiK
- Resolution set to fixed
- Status changed from new to closed
In [4385/josm]:



example file