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Opened 2 years ago

Last modified 2 years ago

#5922 new defect

value of createcircle.nodecount not always applied

Reported by: malenki Owned by: team
Priority: minor Component: Core
Version: Keywords:
Cc:

Description

Lets say, we set a value of 24.
Now draw a line with two nodes, press shift-o. The created circle contains 24 Nodes

Now draw a triangle and press shift-o. The created circle contains 24+3 nodes.
The nodes of which the triangle existed remain unaltered and thus cause also a not regular arrangement of nodes.

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Change History (2)

comment:1 Changed 2 years ago by GeorgFausB

I prefer the new method.
You get an equal distribution of the 'created' nodes and the given nodes can easily be deleted, because they are still marked.
On the other hand you may wish to use the 'construction' nodes (e.g. as entry points at a roundabout), so I won't prefer an automatic delete.

comment:2 Changed 2 years ago by malenki

There is a new method? What is the old one?
The way I described to create a circle based on a triangle finishes with the way selected.
I see your points in "not deleting" the nodes from the previous triangle, but I did not ask to delete them.

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