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Opened 8 years ago

Closed 8 years ago

#13222 closed enhancement (fixed)

[Patch] Use visitor pattern for painting tiles

Reported by: michael2402 Owned by: team
Priority: normal Milestone: 16.08
Component: Core imagery Version:
Keywords: gsoc-core Cc: Don-vip, bastiK, stoecker

Description

Migrate towards a visitor pattern.

Only the default zoom level is painted this way, the missed tiles are still painted using the old function.

Using streams and by adding a simple parallelStream() I was able to execute the image processors in parallel. This speeds up drawing a lot.

Attachments (2)

patch-mapview-imagery-tile-source-paint-iteration.patch (10.6 KB ) - added by michael2402 8 years ago.
patch-fix-13222.patch (10.6 KB ) - added by michael2402 8 years ago.

Download all attachments as: .zip

Change History (11)

comment:1 by michael2402, 8 years ago

Milestone: 16.07

comment:2 by Don-vip, 8 years ago

AbstractTileSourceLayer grows bigger than 2000 lines, it causes a checkstyle violation, is there a way to refactor it?

comment:3 by michael2402, 8 years ago

I know. I also added some sonar warnings ;-)

I am currently attempting to separate the TileSet (coordinate conversion, range, ...) stuff and separate it from the tile loading so that that class can be refactored to a static class and then extracted. I want to move the painter to a new class as well. After that, AbstractTileSourceLayer won't contain any paint code and thus be small again ;-).

Last edited 8 years ago by michael2402 (previous) (diff)

comment:4 by wiktorn, 8 years ago

I like this change. I'm thinking about taking this a bit further, and create a structure that would map:
screen area -> tile(x,y,z), tile area to paint

This would allow us to parallelize whole paintTiles/missedTiles algorithm and then - just paint all the tiles in computed places.

comment:5 by michael2402, 8 years ago

Yes, this is the next step I am planing.

I don't like the current structure of the missed tiles algorithm. It makes parallelization and extension (like limiting the number of tiles to paint) difficult.

I am currently planing to do a new collection algorithm that computes all tiles that need painting and then remove the old paint class. I am currently making the screen area more universal and respect the bounds of the projection - this will finally fix the problem that JOSM paints the wrong side of the world close to 180° ;-)

comment:6 by Don-vip, 8 years ago

Milestone: 16.0716.08

comment:7 by michael2402, 8 years ago

This should be able to be applied as soon as 16.7 is out.

by michael2402, 8 years ago

Attachment: patch-fix-13222.patch added

comment:8 by michael2402, 8 years ago

I updated this one to the current version, too.

Can you give priority to this one, since I want to work on the tile source more. You don't need to fix Somar warnings (e.g. p -> getTile(p)). After this patch I will work on a patch that moves lots of code around and will then allow to use the same layer for multiple MapViews.

comment:9 by Don-vip, 8 years ago

Resolution: fixed
Status: newclosed

In 10820/josm:

fix #13222 - Use visitor pattern for painting tiles (patch by michael2402) - gsoc-core

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